SteamCritique
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BitCraft OnlineBitCraft Online
This is the most amazing game of all time. It may have saved my marriage. My wife left to do some errands, and assumed I was going to do nothing but play video games all afternoon. Which was my plan. I loaded up Bitcraft, and started chopping wood. It took a few minutes to fill up my cart, and I just stared at the screen, watching the numbers go up. Then I noticed all the trash in the computer room. So I started chopping a tree in game, and while I waited I picked up all the trash. I then moved to another tree and started chopping. And I noticed the trash cans were overflowing, so I quickly empty the trash cans and took the trash out. I then had enough wood, so I started slowly walking back to the crafting area. While I was walking back to town, I noticed there was still laundry in the washing machine, so I quickly put that in the dryer and started it. Once I got back to town I started crafting the first steps towards making fuel for the forge. I remember that the kitchen was a mess when I was coming back from the laundry room, so while I waited for the crafting to finish I cleaned the dishes and started the dishwasher. I then noticed step one was complete, and I had to take a few minutes to strip my logs to make boards. So I went back to the kitchen to finish wiping up the counters, and had enough time to sweep the floor. I returned to my computer to find the logs were stripped, and so I could start working on boards. While the crafting was going, I made a quick path through the living room, straightening up the couch, cleaning trash off the coffee table, and putting away some board games. By then I saw my boards where done, and I went to the forge. I then realized that I had gone a step too far, and needed stripped logs not boards. So I started walking back out to the forest. It was about that time my wife came home, expecting to yell at me for being a lazy bum. She was amazed, thinking I had spent the entire time cleaning the house instead of playing video games. She immediately threw herself at me, and we made love on the floor for a passionate two minutes. Which was about the time it took my character to finish walking to the forest, so I could start chopping wood again! Thank you, Bitcraft!
133 votes funny
This is the most amazing game of all time. It may have saved my marriage. My wife left to do some errands, and assumed I was going to do nothing but play video games all afternoon. Which was my plan. I loaded up Bitcraft, and started chopping wood. It took a few minutes to fill up my cart, and I just stared at the screen, watching the numbers go up. Then I noticed all the trash in the computer room. So I started chopping a tree in game, and while I waited I picked up all the trash. I then moved to another tree and started chopping. And I noticed the trash cans were overflowing, so I quickly empty the trash cans and took the trash out. I then had enough wood, so I started slowly walking back to the crafting area. While I was walking back to town, I noticed there was still laundry in the washing machine, so I quickly put that in the dryer and started it. Once I got back to town I started crafting the first steps towards making fuel for the forge. I remember that the kitchen was a mess when I was coming back from the laundry room, so while I waited for the crafting to finish I cleaned the dishes and started the dishwasher. I then noticed step one was complete, and I had to take a few minutes to strip my logs to make boards. So I went back to the kitchen to finish wiping up the counters, and had enough time to sweep the floor. I returned to my computer to find the logs were stripped, and so I could start working on boards. While the crafting was going, I made a quick path through the living room, straightening up the couch, cleaning trash off the coffee table, and putting away some board games. By then I saw my boards where done, and I went to the forge. I then realized that I had gone a step too far, and needed stripped logs not boards. So I started walking back out to the forest. It was about that time my wife came home, expecting to yell at me for being a lazy bum. She was amazed, thinking I had spent the entire time cleaning the house instead of playing video games. She immediately threw herself at me, and we made love on the floor for a passionate two minutes. Which was about the time it took my character to finish walking to the forest, so I could start chopping wood again! Thank you, Bitcraft!
133 votes funny
It's like RuneScape but instead of being about adventure and slaying monsters it's about adventure and deforestation
58 votes funny
A good game for people who need to always be playing at least 2 games simultaneously.
26 votes funny
2 methods of monetisation for a day 1 release of game that will more than likely not reach maturity. Game both costs for early access, and has a fully functioning and in-built "premium" cash shop. Cash Shop is required to be opened as part of the tutorial./=
15 votes funny

A Deeply Disappointing Grind Disguised as a Cozy MMO

I’ve spent about 24 hours in this game — and it’s the first time I’ve ever requested a refund on Steam. From the early teasers and the trailer, I was led to believe this would be a cozy, collaborative settlement builder survival craft MMO. A game where you could team up with friends, build towns, manage small taverns, or create thriving little empires. But the trailers a misleading and what I got instead was an endless, punishing grind with very little actual gameplay or enjoyment. Here’s one example: crafting a simple set of leather armor. - Hunt animals (with a cart that carries only 10 corpses): ~5 minutes - Drag them to a station to get raw hides: ~ 2.5 minutes - Clean hides: ~ 2.5 minutes - Gather wood, craft buckets, gather bark, make tanning mixture: ~10 minutes - Tan hides: ~ 5 minutes - Cut hides into leather and finally craft gear: another few minutes So you’re looking at nearly 4 hours of repetitive, mostly idle gameplay — just to make one set of leather armor. And during that time, you’re doing almost nothing interesting. You sit, wait, click a few times, and stare at progress bars. It’s mind-numbing. And don’t think food buffs or gear speed things up much — the difference is negligible. Worse, there’s no crafting queue, so you can’t even go AFK while your workstation processes. You’re forced to check back constantly, like some weird mix between a survival MMO and a mobile idle game. It's not immersive. It's not relaxing. It's tedious and unfun. The settlement system is also completely inflexible. Want to make a cozy farming village or tavern? Too bad. You must engage with every profession to progress into higher tiers. That means every city ends up looking the same — not creative hubs, but grind factories. And the upkeep system? Brutal. If you go on vacation or miss a few days and no one else logs in, your claim can get lost — which, by the way, takes around 20 hours of grinding to establish in the first place. It doesn’t matter if you play alone or in a group. Twenty hours. Gone. Trading is broken too. I thought I could specialize — become a blacksmith and sell armor to other players. But that idea falls apart quickly. Nobody buys expensive items, because earning coins from NPCs is so inefficient. For example, it takes at least 30 minutes of your time just to earn 250 coins from NPCs — and 250 coins is basically nothing. Most things in the game cost thousands, like mounts or advanced tools. And since crafting anything decent takes so long, no one wants to sell their gear at a discount. The result is a dead economy where it’s not worth buying or selling anything. And then there are the controls. They’re clunky and awkward. Resource nodes often block your clicks, and I’ve lost loot from killed enemies because other objects in the environment blocked my ability to pick them up. Seriously — do I want to waste 10 minutes clearing a bush just to loot a corpse that will despawn by the time I’m done? At the end of the day, this game left me stressed and frustrated. It's the complete opposite of the cozy experience it promised. It’s not just grindy — it’s disrespectful of your time. It feels less like a game and more like a background task you leave running while doing something else. I’ve played MMOs for years, and I’m honestly done with games that try to extend playtime by slowing everything down and adding artificial bottlenecks. I had hoped this one would be different. But I’d rather play something like Project Zomboid on a dedicated server with friends, where progress is slow but satisfying, and where I control my pace. The art is beautiful. The world design is promising. But none of that matters if the gameplay loop is a chore. I won’t be touching this game again — and I definitely wouldn’t recommend it to anyone who values their time or isn’t looking to dump endless hours into a grind-heavy experience just to make basic progress. Honestly, I have no idea which dumbass of a game designer thought this kind of pacing and grind would be enjoyable, but it completely misses the mark. EDIT: I didn't get a refund because my playtime was more than 2 hours. Thank you for nothing Clockwork Labs.
14 votes funny
This game feels like it was made by people who've never actually played a game before. No WASD controls, a clunky crafting UI, terrible performance, missing tons of QoL features, no friend system... and it’s way too slow-paced for me. + The fact the game will go from 30$ to F2P after EA is ridiculous. But I am confident on the server tech, just the game servers are running is not really good
12 votes funny
I think the fact they intend to do server wipes during early access and make the game free to play after early access is not featured prominently enough here. The game itself is pretty neat and I'm enjoying exploring ... but yeah, it is a grind and I'm not sure that formula fits well with wipes.
11 votes funny
I was enjoying playing Bitcraft - I played the demo and then early access which I paid for. However, the Devs just released that they will perform a character experience wipe at the end of early access (“1 - 2 years”), which I wasn’t expecting at all, probably due to my lack of experience with early access games (this was the first one I’d bought), but also because this wasn’t announced prominently anywhere and I think it should have been. I understand them saying they have good reasons, and that’s good for the longevity and health of the game. However, I don’t see any point in playing this game at all now knowing that I’ll lose everything in a short 1-2 years and have to start again. I’m not in it for instant gratification, I want to build something. And that’s why anyone plays this game in the first place given the grind. I’m out.
9 votes funny
No offense, but my character is way too gay looking and theres simply nothing I can do about it. it feels like im playing hello kitty island adventure like im butters from south park. its strange, everyone else too, looking around its just a bunch of dolls that sort of look like ladies i want to be an old balding guy with a beard. fat would be cool too. Peace be with you. I am refunding my 30 dollars.
8 votes funny
I love the idea of this game. Played for 40 minutes and just can’t force myself to enjoy moving a character around with point-and-click. From an accessibility perspective, this is just overly uncomfortable. Refunded, sadly. If the game implements a way to switch to a keyboard player control system, I would likely re-purchase and possibly change my review.
8 votes funny
4 years in the making. I waited for years, watched for years and strongly believed that something might come of it. Something good. Despite this, I had a strong impression for the last few weeks that the authors would not use their brains, so I became a little hostile and negative, and I was not wrong - it turned out that they announced the premiere without a ready and verified build, so they announced a delay, but then released the game a day after the planned date. A game that does not work properly anyway. The game reeks of a macabre lack of professionalism. Edit. Developer (Voxel) just showed how he is playing this game - using 5080 (GPU) and nice CPU on low settings, with grass on nearly minimum, characters on minimum. And on such settings he is asking players to EVEN LOWER their settings if their PC is overheating or players have low framerate. What a joke. The premiere was postponed first time so as not to clash with a big game. Then the premiere was postponed because Steam "had weeks" to verify build on release, did not verified, despite it takes mostly max 7 days. Someone lied a bit here. So developers said their first release-build was not accepted. Why it was not accepted? Well, because their lack of thinking. Then the premiere was postponed to the 24th. Then the premiere was postponed to the 21st. The premiere. The game doesn't work for a lot of players, it crashes or they have light years of ping. There are still the same problems and the same bugs - we can hear other players' sounds even though we have them turned down, we hear looping effects that are laggy, which causes bleeding from the ears. Also, i9 13900k is burning at 75-80c (for me) in this game. This is the only game that reaches this temperature for me and I did not seen any other game working this way on my PC. I analyzed the EULA thoroughly, i.e. the standards, regulations and rules of the game. I used a nickname that is NOT forbidden in the EULA, because there is NOTHING about impersonation there. For example: you can name yourself "alessandro" because it's your real life name and developer will change it to whatever he want. Why? Because this is the name of developer :) EULA: "otherwise objectionable behavior" - well, it can be understood in many different ways. And there is NOTHING in game rules about nicknames! Devs are a bit brainrots because they did not made any community (friends etc) system to the game and also they did not made "list of bad nicknames" or the right way to block such nicknames in EULA. And boom, one of the developers changed my nickname to different one, breaking own standards and own EULA of this game. Yes, this is stupid to trigger developers by making a rabbit-hole in their own EULA, but it only shows how unprepared they are after so many years of making this game. EULA is short, simple and there's nothing about this short story - there is no stance that developers can change your nickname, and there is no explanation which nicknames are not allowed. What is funny - you can report someone for something that is NOT in EULA. What a comic joke. Unfortunately, after what the beta and demo offered, if you love games with overly complicated crafting - this will be the game for you. If not, you won't like it. To make a few simple items, you will spend many hours in this game, because everything is based on the principle of playing... like with handbrake pulled ON - you first have to crush the raw material ore, then you have to crush it in different way, then you have to smelt it, then you have to make the smelted ingot (yes you can have "hot bars" in EQ all the time) into a regular one and only then, by adding more equally overly complicated ingredients, you make the item. Later you discover that it will not change much in your character. There are other things that turned me OFF. Wipes. This game is about building and says the word is persistant. No. It's not. There will be wipes and even developers themselfs can't say when, why and how. Some of them says they will only wipe cartain stuff, some says everything. There are many fishy things - like "full version will be free", but website states... in several years! Another fishy statements are about open source. Why? For what? 10 different Bitcraft games? Another fishy thing is about micropayments. Some people states you will be able to get hexite from MTX so your empire will be simply immortal, as you fuel up stuff with this hexite. Despite nearly 1 hour after release I thought RAM leaks will be fixed. No, they are not. I thought audio will be fixed. No it's not. Thankfully, refunded.
7 votes funny
Overall: the game is a very primitive attempt at crafting MMO which lacks a lot required core features and QoL improvements. The game have to be seriously developed a lot and undergo massive redesign to be fun. It is definitely not 1-2 years, more like 5-7 years of development needed. But with plans to go free2play in 1-2 years this game is doomed to fail. The game is all about crafting and crafting system is plain terrible. Most of the crafting stations require you to man them for crafting. Crafting takes a lot of time. It's basically a background app but not a game. You start craft and you can do nothing for half an hour. Crafting timings are very badly designed. It seems devs have no experience in game design. All time consuming activities should not block a player from interactive tasks. There is a lot of different crafting stations and there is no UI for viewing their timings. Crafting requires a lot of resources but storage system is a cheap slot-based inventory with different stack sizes for different resources/materials. Logistics of supplying resources from storage to crafting stations and back are totally unnecessary and artificial and bring absolutely nothing to the game except annoyance. Once you start a craft you can't add or remove items from schedule without losing some resources. You can't take out part of the product while the batch is still crafting. So to make it more or less interactive you have to craft in small portions. Visually game is a total disaster. Yes, it could seem cute on max settings. But once you try to play it you will understand that the devs haven't played their game themselves. Trees block your ability to navigate, interact and see. You can't see anything of value on the map and on the radar. They are basically useless. Terraing is overloaded with uneven tiles and resource nodes. You can't see what you need, you can't interact, you can't navigate without constantly moving your camera around. The most upsetting thing in the game is grind. Badly designed grind. Grind without progression or reward. One could expect that after some grind he could achieve some relief because of progression. But it's not like that in this game. Once you progress you'll just discover that you now have to grind way more. And getting better at something doesn't ease your grind at all.
6 votes funny
Chat banned me and banned my username "TopG" for being inappropriate. 30 minutes into playing the game.. I'll let you draw your own conclusions on that one. Big discord mod feet clapping fedora energy. Play something else. Runescape scratches the itch better and doesn't have microtransactions. Give that a go!
6 votes funny
I'll start this review by saying I'm a bittervet that has been playing since Alpha1, with about ~450h in that time. You will find two different reviews about this game: 1. Actual review, from a person with some patience that doesn't get easily discouraged or angry when things don't go their way. 2. a babymode rant from a 12 fortnite kid that just wants to complain about no pvp or no WASD controls or some other basic, surface level criticism that stems from misunderstanding what this game is even trying to be. I'll admit that the CWL have not done the greatest job setting the expectations for this game to newcomers What this game basically is, at a high level is a society-building mmo where each player fills a low level role, like being the miner that supplies rocks and ore or being the fisher that supplies fish stuff(lol), but at a low, moment-to-moment gameplay level it's a semi-idle crafting game that takes on a lot of the gameplay you would find in Runescape, you click on things to gather then then click on a crafting station to craft it which will take a few minutes of you just standing there. It's completely fine if you get bored without good focus on PvP content, this you will not find in this game and so it is better if you just move on to a different game if you really really care about having PvP It is also completely fine if you can't stomach a tile-based click to move system ala Runescape or Albion, you can move on and play a different game. You have to remember that this game is genuinely still in the later alpha stage, they are calling it a "beta" but it's an alpha. There are lots of features missing and content that hasn't been designed yet. If you want a finished game, come back in a few years becuase it's not finished. It's polished enough that you could be tricked into thinking its finished but it's faaarrr from finished. It's an incredibly beautiful and cute looking game with a great community (at least on the discord). The gameplay gets boring regularly but the pay-off of achieving long-term goals makes up for it for me. My main critique of the game is and has been that there isn't enough to differentiate each tier of resources. Sure this ingot is blue now instead of orange but like I still go through the exact same process to make it. There's a lot of new stuff in the EA that I haven't experienced so best way is to let that speak for itself. Sucks for those people that missed the demo becuase 2h is not enough to try out what this game has to offer, you need to put in a little bit of work on your part and also time to let this game truly shine
6 votes funny
Just play Runescape. I get this game is still in Early Access but this progressive game will wipe your progress once it's released. The game is also not worth the $30, just wait for it to go Free To Play as you're just paying to play the poorly developed Early Access that'll wipe your progress anyways. It would be different if the game was actually fun to play.
5 votes funny
Only an hour in but the type of game play is fun and you can choose to do whatever you want. There are server stability issues at the moment but considering it's a public launch in early access, it is to be expected and I don't think a negative review is fair. The controls are point and click, similar to RuneScape, controls are pretty intuitive, I guess some just don't know how to use a mouse.
5 votes funny
Point n Click controls. Quick refund. Also appears to just be Life is Feudal Lite. AKA popularity/zerg contest.
5 votes funny
Devs accidentally created the ultimate refund simulator 5/5 Jokes aside, this isn’t early access, it’s a paid stress test. I was genuinely excited to support Clockwork as an indie project, especially after the dev blogs praised its SpacetimeDB backend and boasted about handling 500 players on a Raspberry Pi. Sadly, the early access launch was a hot mess. For a premium price, I expected at least basic functionality. Instead, I faced endless desync, login struggles, and interactions so delayed that my refund processed faster than the game could register a single button press. The potential here is obvious, but right now, it’s buried under technical issues. I’d love to revisit Clockwork once it’s polished, but until then, I can’t recommend paying for this level of instability.
4 votes funny
The lack of WASD movement and barely any control options is worthy of both delaying their release and my negative review.
4 votes funny
Performance? Absolute trash. This game runs like someone coded it in JavaScript, wrapped it in a tortilla, and launched it inside a browser running on a potato. It stutters, lags, and begs for mercy with every frame drop. It’s like the devs sat down with cursor, a dream, and absolutely no idea what they were doing. Seriously—was this game developed on a toaster during a power outage? Hire some real devs. This ain’t early access—it’s early accident
3 votes funny
Edited version of my review: All in all this is more of a chat extension than a game that needs 100% of your attention. They fixed the low performance and lag issues (mostly) so I was able to hit lvl 30 on half of the professions. The game sure has it's nice points, the whole "do whatever your want", but the problem is that everything takes longer and longer and requires at least 2 of the other professions to be levelled as well. You can't really specialise because gold is very scarce, the NPC "quest" rewards are minute, and no one is willing to trade their hard worked items because they need them to progress further. Not to mention crafts take longer and longer, T1 metal smelting takes 5min, T2 is already 15min and T3 is 30min... There was some idea behind that design but in general it feels very flawed and the progressions stops to a crawl in a thick puddle of mud, as it all feel like a painful chores that you don't want to do. One more thing, the movement is super janky, you can go through some entities, but you can't through others, climbing up and down is even worse, when you character decides to run in a random direction, or simply starts to climb down a cliff for 30s... After the time spent I can't say I had a bad time, but then I stood there and thought for a while: "But the devs said they are going to wipe all that progress once the game goes out of beta..." so I logged out and uninstalled it. ========================================================== The game is quite nice IF you get to play it. It says I've played for 13h but most of the time I've spent either on: - "Your position is out of sync" - "Too far" - "Failed to connect" - "Please try again later" Errors. On top of that the game general performance is very low, while barely using any resources, CPU (7700x) and GPU (3090) on like 30% utilization I get 70FPS regardless of settings, BUT, the game also has a horrendous problem with memory leaks, so after an hour of gameplay performance will drop to around 20FPS, fixing itself after a restart. From other things, this is an MMO with no friend list, no party system, and no way to whisper other players. On top of that, I've learned that they are going to wipe our progress so I don't really see any point of playing... This isn't early access it's just a paid beta,
3 votes funny
My first Steam refund. The refund went well and timely.
3 votes funny
Community is full of gays that hate straight people
3 votes funny
"Day 1" of a game that's come out of an beta test, a demo and now a paid $30 early access period and the servers cant handle 3500 players trying to connect to the servers. Have 3.6 hours play time but 3 hours and 40 mins of that was waiting to connect in a que and then instant lagging and getting kicked out of the game and can not load back in as its just stuck on the load screen.. Lucky its a Saturday and and we didnt have to book off time from work to play as that would of been a day wasted as the game is unplayable right now. LEARN SOME LESSONS DEVELOPERS! Companies, Stop charging us money to access a game that's not ready to be played.
3 votes funny
Unfortunately, it doesn't seem like a very good operating company. It's inevitable that on the first day of service, there will be problems with the game filling up and becoming unstable. But if that's the case, why don't they carry out maintenance promptly and increase the number of servers? It seems the operating company does not understand the unfairness of some people being able to play the game and others not, despite paying the same money. This game has been a huge disappointment from day one.
3 votes funny

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