SteamCritique
Quiz
🌐 EN
Cities: SkylinesCities: Skylines
1st day A friend buying this game, intrigued, ask him to share it with me. 2nd day Playing this game after office hour whilst waiting for my wife 3rd day Starting to play on-work hour, thankfully it's linux supported 4th day playing as soon as I got home, wife complaining alot 5th day wife complaining a lot more, watching me play every time 6th day wife starting to ask question and give suggestion 7th day wife starting to play on her own 8th day wife complains the game unplayable because my friend who share it is currently playing 9th day wife cannot take it anymore, finally give the order to buy the game 10th day cannot access my own computer, wife is playing all the time, starting to regret playing this game....
6794 votes funny
1st day A friend buying this game, intrigued, ask him to share it with me. 2nd day Playing this game after office hour whilst waiting for my wife 3rd day Starting to play on-work hour, thankfully it's linux supported 4th day playing as soon as I got home, wife complaining alot 5th day wife complaining a lot more, watching me play every time 6th day wife starting to ask question and give suggestion 7th day wife starting to play on her own 8th day wife complains the game unplayable because my friend who share it is currently playing 9th day wife cannot take it anymore, finally give the order to buy the game 10th day cannot access my own computer, wife is playing all the time, starting to regret playing this game....
6794 votes funny
My people complained because taxes were too high, so I placed the water pumping station right next to the water drain pipe so they were forced to drink their own urine and feces. Within minutes, 97% of the water was contaminated with their own poop and hospitals began to flood with sick people. I couldn't let that happen, so I bulldozed every medical clinic and hospital and replaced them with cemetaries so the citizens knew exactly what their future looked like. While more and more people got sick, the population continued to decrease by the thousands. It took no more than fifteen minutes before every citizen was dead. Every citizen except for one. While everyone else was in bed waiting to die, there was one lone garbage truck driver who was determined to do his duty to his country. He pushed through the sickness and feces and continued to collect trash from the empty houses. That man operating the garbage truck is a true hero. Even through the apocalypse, he continued to fight for this country and show the world he is truly the greatest garbage truck driver that ever lived. Shortly after, he drowned in his own shit. RIP in peace Squidney Saxton, garbage man, 2015-2015. On the bright side, my traffic problem went away.
5207 votes funny
One of my residents started spouting some bourgeois shit about our region's farming industry via the in-game Twitter feed. Fortunately, the game was able to immediately show me their whereabouts so I bulldozed their fucking home and built a cow pasture on it. Five stars.
3207 votes funny
So I made my first city, getting it from zero to eight thousand when I finally unlocked dams. At this point I was doing terrible with electricity, because I really didn't want to make many coal plants, so the second I saw Dams unlocked I saved to make one. I found a great spot that could solve my energy needs forever, and placed the dam. As I clicked I knew I made a terrible mistake. I made the dam directly beside the densest part of my Residential District. Water poured over the side of the dam and into the city, drowning my population and creating abandoned buildings. When the water finally calmed down it was in the form of a lake in the center of the city, halfway in residential, halfway in commercial. In an attempt to fix this I started pumping the water out (which actually seems to have worked), but I put the output in a place where it flowed into both of my main water pumps. And while I was only pumping plain water out of my city, the game counted it as waste water. I was feeding my citizens fresh water poop. So while water was killing the center of my city, poop water was killing the rest. The surge of water also managed to destroy my garbage collection, so I got this terrible mix of overflowing rivers, overflowing garbage, and overflowing sickness. All in all an absolutely hilarious experiance. Great game.
3105 votes funny
All old people die simultaneously. Drivers can't make a U-turn unless the road has ended. No one tries to avoid traffic jams. Twitter is annoying. 10/10 for realism
3028 votes funny
A car was driving slowly in front of my firetruck heading for a fire at my favourite building. The building burnt down. So I found the car drivers house and bulldozed it. Screw you Albert Wilson from the Anchor Residence!!!! 11/10 Would bulldoze again
2533 votes funny
Able to play on launch day. 10/10
2462 votes funny
Built a Power Plant Power plant catches on fire 300 MW below line Sewage treatment plants close from no power everyone standing in their own poo Brown cloud form over city from air and land pollution, River turns brown Families get lethal virus from own poo Roads clog as 80,000 flee from city using three-lane highway Only 1,500 make it out before I declare martial law Hearses cant go to take dead bodies from homes and streets Bodies pile up Close all hospitals to make funding for new power plant Not enough money City drown in own poo and dead bodies Game Over 10/10
2266 votes funny
Saw this game on the front page, never knew about it. As of writing this review, I've only played for six hours and I've already restarted four times because the streets weren't straight enough and I went into debt rebuilding them. PROS: No EA. No EA Origin. Did I mention no EA involved? Also no EA. -New land purchasing now gives players a choice of when and where to expand, not just confining them to a small square of limited development. -Road tools give players much more freedom to create and weave around the city, upgrading also made easy as well. (Simcity 2013's upgrade roads had an idea going but you had to level an entire street to get anywhere, completely negating the point) -Being able to relocate a civil building for much cheaper than destroying removes the hassle of trying to redo roads around a public service due to a single building. -Still has well-working fluid and sewage dynamics, taking what SimCity 5 attempted with their pollution system and actually turning it into something good. -Parks affect the lives of citizens without taking ungodly amounts of space, and much like a real park one large park that is easily accessible more than a few hundred small parks all around the city wasting space. (cough cough SimCity 2013) -Even though the water dynamics are a little rough as of right now, the game still gives an option for a hydroelectric dam; a feat previously impossible in SimCity 2013 and unimaginably difficult in SimCity 4. The only thing I don't like about this game so far? @Developers #The #twitter-like #announcements #and #the #constant #usage #of #hashtags (I get the point but I feel like my city is composed of preteens.) So far and still hours later, 10/10. **EDIT 5/23/2015** I've found that the developers of the game themselves are very active and receptive in their own community at r/citiesskylines and actually listen to their users. Developers also cranked out FREE and well-done DLC, like it's supposed to be. Game still kicks ass!
2088 votes funny
Hey EA, look at how much fun I'm having not playing your games!
1997 votes funny
Not owned by EA. What more is there to say? 10/10.
1778 votes funny
1. ok ok.. one more block, and i stop. 2. ok ok.. i need to reach 10.000 population before go to sleep. 3. ok ok.. i need sort out this traffic jam first before go to sleep. 4. ok ok.. this is my last hour playing this game 5. ok ok.. oh sh1t.. its 2 am already.. i came late for my work. finished early , go home, repeat step 1 to 5 ( and i forget to eat my dinner) well done paradox for ruining my life . its a long lost everlasting love game
1648 votes funny
My Ice Cube Factory caught on fire. 10/10
1610 votes funny
- Have a booming timber industry - Got some tree-hugging pleb complaining about the "poor trees" - Locate their house - Bring it down with a bulldozer and use their bodies as fertilizers 15/10 will fertilize again
1402 votes funny
I have lost control of my life But traffic is running smoothly through Orion City! 11/10 would reccomend
1372 votes funny
1. Pirate game 2. Feel bad and buy game because it's such a good city sim 3. Spend several hours building a functioning city 4. Reach 13,000 population 5. Make huge investment to build dam to solve energy problems forever 6. Accidentally divert the river 7. City is reclaimed by the sea 10/10 Would make Atlantis again
1313 votes funny
My first city went bankrupt, the second was washed away by flood (don't ask), third drowned in sewage, my fourth and current city (as of this writing) is doing fine but city layout is horrible - traffic jams everywhere. This game refuses to hold my hand, as it should. Played for 12 hours straight - reluctant to leave my computer to shower, eat and go to the bathroom. Basic needs are for losers.
1205 votes funny
spent all day trying to build the most fucked up and ugly city ever after 10 hours of gameplay i accidently built detriot 10/10
1131 votes funny
Im so sick of this game
999 votes funny
Imagine being EA and screwing up SimCity so much, that someone in Finland got fed up and made a better game.
973 votes funny
EA, you paying attention?
972 votes funny
Full disclosure: review copy provided by developer/publisher! I come from a long, proud line of urban planners. My father is an urban planner, as was his father, and his father before him (his father's father's father copulated with goats and is seldom brought up in polite conversation). But the fast cars/money/women/goats lifestyle of urban planning never appealed to me. Much to my family's chagrin I pursued writing, and they were (and continue to be!) devastated. Before disowning me my father sat me down at the computer and urged me to play Cities: Skylines. “This is in your blood son,” he smiled, weary from a hard day of urban planning. “Please. For me. For the family.” So I started to build my first city across from a scenic river... and, I don't know. I don't know how to explain it. It just clicked. I stretched roads in a grid and began zoning – visitors to my fair city would be greeted by our booming industry district, noisy and dirty and beautifully anarchistic; past the fuming towers they would admire our chic commercial district, busy with pedestrians and bathed in neon lights; further still they would find themselves in our residential district, with manicured lawns and parks and homes galore. But to build a city you have to do more than just plan. You have to create. I built powerful turbines to power my city and laid pipes for water to rush in and out. Satisfied I unpaused the game and watched. Slowly, skeletal structures emerged from the earth, supports were raised and lowered, and buildings became occupied. Little storefronts popped up, factories rose up, and dream homes were built. Cars flooded my little two lane streets, full of wide-eyed country bumpkins presumably. And things were good, for a time. I sat and watched my little citizens rush to and fro, traffic ebb and flow, and more buildings appear from empty lots. Perhaps my father had a point. Oh, an achievement unlocked! Bad Mayor. Have 15% Happiness. Fuck. I guess I wasn't paying close enough attention – wait, what do you mean “sewage is bubbling up?” And so my city, 420BlazeIt360NoScope, drowned in a sea of human waste. Langston Hughes, a dream deferred does indeed stink of rotten meat, for the record. It was also crusty. Cities: Skylines is the sleekest, smartest, and most potentialicious city builder available currently – and may possibly remain so thanks to integrated, dedicated modding support. You'll start off in the vanilla game with a single tract of land and an off ramp. To get your city off the ground you'll do what I mentioned previously - sans massive sewage backup. You'll zone districts, set up the water and electricity, and watch your little hamlet bustle. As your population grows so will your abilities and responsibilities. You'll have to build accessible clinics, police stations, schools, and fire stations. You'll have to keep pollution (sound, ground, and water) in check. Districts lines will be drawn and policies enacted, like establishing an industrial sector in a particularly fertile area as a farming region, or banning smoking in a residential area. Prompts will flash if garbage is getting out of hand, buildings are abandoned, taxes are too high, etc. In addition Chirper, the game's Twitter feed thingy, will tweet pertinent (if sometimes repetitive and annoying) information. With every addition and upgrade you'll have to expand further and further, balancing the budget, happiness, and health of your city along the way. Eventually you can purchase as many as nine map tiles, upgrading, rebuilding, rezoning, public transit, shipping... the scope of it is a little overwhelming (old hands at city building sims will find themselves in familiar territory and will likely have bustling metropolis' in no time. For the uninitiated I'd recommend watching the frequent Twitch streams and Youtube LPs)! Mastering C:S requires a great deal of foresight. Sure, you can build the cheap coal and oil power plants, but pollution will skyrocket and illness may spread. Build the more expensive green energy alternatives and you'll contend with noise pollution and have to choose more specific locations to place them. Traffic will begin to bottleneck on busier roads, and buildings out in the boonies will be more vulnerable to crime and fire (and fire crime, “arson” sounds much to pedestrian). When you have a breather, however, it's one of the most relaxing, satisfying games I've ever played. Watching your citizens go about their days is mesmerizing... people walk their dogs, firetrucks blare by, garbage trucks make their rounds. It feels alive. Despite some technical glitches (trains jumping tracks, cars driving into burning buildings, little oversights with no bearing that SHOULD be patched early into release), I don't really have any complaints. Yes, seasons and a night cycle would have been nice, more aesthetic “flavors” for buildings and locations would keep things fresh, and more “disasters” to deal with besides those created by player ineptitude would be fun to contend with (natural, human, seasonal, or just plain silly). While the vanilla game might get boring after twenty or thirty hours, there are already mods, new assets, and maps to spice things up. Just like a real city, a REAL community, this game's replayability will be dependent upon community involvement. And I predict a lot of brilliant mods and patches to come. There's something really special about C:S and I can't quite put my finger on it. It's like waking up on DESIGNATED APPLICABLE HOLIDAY morning to a big present, and you unwrap it and it's one of those farm playsets, or when you're zooming toy cars along the roads of your city map rug, or admiring an elaborate diorama in a quiet museum. And then somewhere nearby a toilet explodes.
879 votes funny
it worked on day one 10/10
845 votes funny
How do these pissants keep tweeting about my failures as a mayor after I shut down their electric supply? Those iphones have to run out of power eventually, and if that fails I have a bulldozer to destroy their houses. Which, lets be honest here, they're really MY houses. I BUILT THIS TOWN and if those worms don't like it then they can just pack their bags and leave Tolaintopia. I bet this is what being a third world dictator is like.
841 votes funny
78 negative comments are from MAXIS employees~~
747 votes funny

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