Gamblers Table
Jan 11, 2026
Jan 11, 2026
Jan 11, 2026
Jan 11, 2026
Jan 11, 2026
Jan 11, 2026
Jan 11, 2026
Jan 11, 2026
Jan 11, 2026
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Jan 12, 2026
Jan 12, 2026
Jan 11, 2026

76561198053781732
Recommended41 hrs played (2 hrs at review)
I love watching my little guys flip the coins, they're just little guys that keep flipping coins, it's so cool, they're just little fellas, small guys that keep flipping the coins for me, no compensation or anything, just for pure love of the grind
18 votes funny
76561198053781732
Recommended41 hrs played (2 hrs at review)
I love watching my little guys flip the coins, they're just little guys that keep flipping coins, it's so cool, they're just little fellas, small guys that keep flipping the coins for me, no compensation or anything, just for pure love of the grind
18 votes funny
76561198349559042
Recommended42 hrs played
Too broke and responsible to gamble, so I play this to see imaginary $$$ go up.
7 votes funny
76561198320543537
Recommended6 hrs played (1 hrs at review)
I flipped a coin to see if I should buy this game.
7 votes funny
76561198175408745
Recommended1 hrs played (1 hrs at review)
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4 votes funny
76561198072165163
Not Recommended3 hrs played (2 hrs at review)
I had this game on my wishlist and was really looking forward to its release.
Unfortunately, it turned out to be little more than a prettier but grindier version of Incredicer, with only a fraction of the available upgrades. Most of your time is spent waiting to earn another skill tree point, which in most cases barely affects your next run, aside from maybe one or two exceptions. What you see in the first ten minutes is pretty much what you’ll be doing for the next two hours, which is about how long it takes to finish the game. After that, you’ll need to spend a few more hours just to unlock the remaining achievements. I also found the music loop quite irritating after a while.
I did, however, like the idea of the different tables, each offering their own buffs.
If the developers had put as much effort into creating meaningful upgrades (22) as they did into adding an unnecessary number of cosmetic hats (149 lol), it might have been worth playing. For me, this one isn’t worth recommending.
3 votes funny
76561198056963366
Not Recommended4 hrs played (4 hrs at review)
This looked like a fun game during the demo and all the vids I saw before it's full release and each upgrade looked like it was reasonably priced and achievable in a similarly equivalent cost to time value.
Upon full release it looks like the game went through the poor US capitalist dystopia filter and now takes hours upon hours to get anything reasonably done and without playing some meta of choices that I don't know nor want to figure out will take days to get done for no payoff in fun.
3 votes funny
76561198356839420
Not Recommended1 hrs played (1 hrs at review)
All in all, a nice game, yet the early game is abyssmally slow and metaupgrades aren't really useful, so a reset feels like starting a new game(
2 votes funny
76561198120888473
Recommended58 hrs played (3 hrs at review)
LET'S GO GAMBLING
2 votes funny
76561197982290426
Not Recommended3 hrs played (3 hrs at review)
Currently can't recommend the game. The premise sounds good, but it soon devolves into endless waiting. I ended up speeding up the game, with the in-game function as well as external software, just to get through the endless waiting. There is no real strategy, so it's very idle, even for an idle game.
1 votes funny
76561198002994059
Recommended41 hrs played (41 hrs at review)
В принципе эта игра ничем не отличается от моей работы.
1 votes funny
76561198047332945
Recommended9 hrs played
Didn expect it to be SO SATISFYING to flip a coin ngl.
10/10 would flip again.
Also... flipping tables, when?!
1 votes funny
76561197976821528
Not Recommended36 hrs played (35 hrs at review)
I think I'm done buying any more video games. Things aren't the same as when I was a kid. Way too short and hardly any replayablity.
1 votes funny
76561197992276475
Not Recommended5 hrs played (4 hrs at review)
Boring, skills never feel powerful or exciting
1 votes funny
76561198038494469
Not Recommended11 hrs played (10 hrs at review)
Visually satisfying. Uninspired upgrades.
1 votes funny
76561199098626000
Recommended34 hrs played (6 hrs at review)
i Gambled my life away
1 votes funny
76561198091085506
Not Recommended11 hrs played (11 hrs at review)
TL;DR: More cosmetics than features, extremely grindy despite the small amount of content, counter-intuitive and unrewarding progression.
I’d been waiting to play this game for a while, ever since I saw a content creator try the demo, so I bought it immediately when it released. The idea is solid, the art is genuinely gorgeous, and you can tell the developers wanted to ship a polished, enjoyable experience. Unfortunately, the final result didn’t meet my expectations. The game somehow feels too short and too long at the same time. Incremental and idle games usually follow a clear progression curve: you start slow, experiment with strategies, figure out what works and what doesn’t, prestige, unlock new systems, get stronger, and eventually reach absurd numbers you can’t even name anymore. Gamblers Table starts off well. Buying a few Helpers, watching them flip coins, seeing them wear goofy hats, it’s fun at first. But that’s where it stops. I never felt like I was meaningfully progressing. The game quickly becomes stale and extremely grindy for how little content there actually is. The Prestige tree feels more like a Prestige bush. There just isn’t much there, and the worst part is that some upgrades actively counter each other, making them pointless, while others completely negate your Table’s bonuses. I understand the idea of forcing players to strategize and choose upgrades that fit their Table and playstyle, but in practice that just means that out of roughly 20 Prestige upgrades, maybe half are usable at any given time. Even then, they rarely feel impactful. Because of that, the game feels short due to the lack of content and real progression, but also painfully long because finishing it requires grinding for an unreasonable amount of time just to earn a single Prestige point you might not even use. There’s also a serious readability issue. Once you have a lot of Helpers, coins, and visual effects on screen, it becomes very difficult to see the two clickable bonuses that appear on the Table for a few seconds. And when you finally notice them, they’re usually about to disappear anyway. One of them permanently increases your earnings by 3% and doesn't reset on Prestige, while the other gives a temporary buff that massively increases your earnings for a minute or so. Needless to say, you don't want to miss those. The game could also use a couple of QoL improvements. An “undo” or Sell button would go a long way. More than once, I accidentally bought a Silver coin while playing on a Table that gives huge bonuses for having only Copper coins, or bought an extra Copper coin while a Prestige bonus rewarded having more Silver than Copper. In both cases, I had to start over from scratch, because my earnings dropped so low that there was no way to recover. It would also be helpful to see all available Tables before assigning Prestige points. Right now, the process is frustrating: I have to Prestige, commit my points, click next, and then select a Table. Sometimes my Prestige points don’t match the Table I picked, so I have to redo the Prestige, reassign the points, remember what the Table does, and finally select it before I can play. There’s no way to check a Table first and plan your Prestige points accordingly, which makes strategizing unnecessarily tedious. To be completely honest, I ended up using Cheat Engine’s speed hack just to 100% the achievements. I’d already seen everything the game had to offer, and the remaining grind added nothing but wasted time. The cosmetics are nice though, too bad there are more hats than features. All in all, and to conclude this wall of text, Gamblers Table has a strong concept and great presentation, but it feels like a promising prototype stretched into a full release. It genuinely feels bad not to recommend it, because the core idea is there and the potential is obvious if the game isn't set in stone and more content updates are planned. That said, in its current state, I just can't recommend it.1 votes funny
76561198103810627
Not Recommended40 hrs played (9 hrs at review)
Game is pretty cool for an idle clicker game. However, the money generated per second falls off waaaayyyyy to quickly. Turns from actively upgrading stuff every 30 seconds to a minute, to sitting around for 20-30 minutes for 1 tiny upgrade that does next to nothing. Need to lower how quickly the prices increase on everything, and/or add more skills to unlock. After 2 hours it's just boring and you feel like you're making no progress. Feels like one of those trap mobile games that give you a bunch of cool stuff right out the get go, to make you feel trapped into sloshing through the rest of the half baked game.
1 votes funny
76561198085093968
Recommended14 hrs played (14 hrs at review)
Flippity Pippity
Gimmie the money
1 votes funny
76561197998625608
Recommended19 hrs played (19 hrs at review)
funny hats and number went up
1 votes funny
76561198003350887
Not Recommended2 hrs played (2 hrs at review)
Flat and boring, looks cool tho
1 votes funny
76561198885134763
Not Recommended6 hrs played (6 hrs at review)
Too little interesting content.
1 votes funny
76561199159545730
Recommended18 hrs played (4 hrs at review)
The sound of the coins is like music to my ears
it makes my ears ring after a while but the grind requires sacrifices
1 votes funny
Gamblers Table
Jan 11, 2026
Jan 11, 2026
Jan 11, 2026
Jan 11, 2026
Jan 11, 2026
Jan 11, 2026
Jan 11, 2026
Jan 11, 2026
Jan 11, 2026
Jan 18, 2026
Jan 17, 2026
Jan 15, 2026
Jan 15, 2026
Jan 15, 2026
Jan 14, 2026
Jan 13, 2026
Jan 12, 2026
Jan 12, 2026
Jan 12, 2026
Jan 12, 2026
Jan 12, 2026
Jan 12, 2026
Jan 11, 2026

76561198053781732
Recommended41 hrs played (2 hrs at review)
I love watching my little guys flip the coins, they're just little guys that keep flipping coins, it's so cool, they're just little fellas, small guys that keep flipping the coins for me, no compensation or anything, just for pure love of the grind
18 votes funny
76561198053781732
Recommended41 hrs played (2 hrs at review)
I love watching my little guys flip the coins, they're just little guys that keep flipping coins, it's so cool, they're just little fellas, small guys that keep flipping the coins for me, no compensation or anything, just for pure love of the grind
18 votes funny
76561198349559042
Recommended42 hrs played
Too broke and responsible to gamble, so I play this to see imaginary $$$ go up.
7 votes funny
76561198320543537
Recommended6 hrs played (1 hrs at review)
I flipped a coin to see if I should buy this game.
7 votes funny
76561198175408745
Recommended1 hrs played (1 hrs at review)
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4 votes funny
76561198072165163
Not Recommended3 hrs played (2 hrs at review)
I had this game on my wishlist and was really looking forward to its release.
Unfortunately, it turned out to be little more than a prettier but grindier version of Incredicer, with only a fraction of the available upgrades. Most of your time is spent waiting to earn another skill tree point, which in most cases barely affects your next run, aside from maybe one or two exceptions. What you see in the first ten minutes is pretty much what you’ll be doing for the next two hours, which is about how long it takes to finish the game. After that, you’ll need to spend a few more hours just to unlock the remaining achievements. I also found the music loop quite irritating after a while.
I did, however, like the idea of the different tables, each offering their own buffs.
If the developers had put as much effort into creating meaningful upgrades (22) as they did into adding an unnecessary number of cosmetic hats (149 lol), it might have been worth playing. For me, this one isn’t worth recommending.
3 votes funny
76561198056963366
Not Recommended4 hrs played (4 hrs at review)
This looked like a fun game during the demo and all the vids I saw before it's full release and each upgrade looked like it was reasonably priced and achievable in a similarly equivalent cost to time value.
Upon full release it looks like the game went through the poor US capitalist dystopia filter and now takes hours upon hours to get anything reasonably done and without playing some meta of choices that I don't know nor want to figure out will take days to get done for no payoff in fun.
3 votes funny
76561198356839420
Not Recommended1 hrs played (1 hrs at review)
All in all, a nice game, yet the early game is abyssmally slow and metaupgrades aren't really useful, so a reset feels like starting a new game(
2 votes funny
76561198120888473
Recommended58 hrs played (3 hrs at review)
LET'S GO GAMBLING
2 votes funny
76561197982290426
Not Recommended3 hrs played (3 hrs at review)
Currently can't recommend the game. The premise sounds good, but it soon devolves into endless waiting. I ended up speeding up the game, with the in-game function as well as external software, just to get through the endless waiting. There is no real strategy, so it's very idle, even for an idle game.
1 votes funny
76561198002994059
Recommended41 hrs played (41 hrs at review)
В принципе эта игра ничем не отличается от моей работы.
1 votes funny
76561198047332945
Recommended9 hrs played
Didn expect it to be SO SATISFYING to flip a coin ngl.
10/10 would flip again.
Also... flipping tables, when?!
1 votes funny
76561197976821528
Not Recommended36 hrs played (35 hrs at review)
I think I'm done buying any more video games. Things aren't the same as when I was a kid. Way too short and hardly any replayablity.
1 votes funny
76561197992276475
Not Recommended5 hrs played (4 hrs at review)
Boring, skills never feel powerful or exciting
1 votes funny
76561198038494469
Not Recommended11 hrs played (10 hrs at review)
Visually satisfying. Uninspired upgrades.
1 votes funny
76561199098626000
Recommended34 hrs played (6 hrs at review)
i Gambled my life away
1 votes funny
76561198091085506
Not Recommended11 hrs played (11 hrs at review)
TL;DR: More cosmetics than features, extremely grindy despite the small amount of content, counter-intuitive and unrewarding progression.
I’d been waiting to play this game for a while, ever since I saw a content creator try the demo, so I bought it immediately when it released. The idea is solid, the art is genuinely gorgeous, and you can tell the developers wanted to ship a polished, enjoyable experience. Unfortunately, the final result didn’t meet my expectations. The game somehow feels too short and too long at the same time. Incremental and idle games usually follow a clear progression curve: you start slow, experiment with strategies, figure out what works and what doesn’t, prestige, unlock new systems, get stronger, and eventually reach absurd numbers you can’t even name anymore. Gamblers Table starts off well. Buying a few Helpers, watching them flip coins, seeing them wear goofy hats, it’s fun at first. But that’s where it stops. I never felt like I was meaningfully progressing. The game quickly becomes stale and extremely grindy for how little content there actually is. The Prestige tree feels more like a Prestige bush. There just isn’t much there, and the worst part is that some upgrades actively counter each other, making them pointless, while others completely negate your Table’s bonuses. I understand the idea of forcing players to strategize and choose upgrades that fit their Table and playstyle, but in practice that just means that out of roughly 20 Prestige upgrades, maybe half are usable at any given time. Even then, they rarely feel impactful. Because of that, the game feels short due to the lack of content and real progression, but also painfully long because finishing it requires grinding for an unreasonable amount of time just to earn a single Prestige point you might not even use. There’s also a serious readability issue. Once you have a lot of Helpers, coins, and visual effects on screen, it becomes very difficult to see the two clickable bonuses that appear on the Table for a few seconds. And when you finally notice them, they’re usually about to disappear anyway. One of them permanently increases your earnings by 3% and doesn't reset on Prestige, while the other gives a temporary buff that massively increases your earnings for a minute or so. Needless to say, you don't want to miss those. The game could also use a couple of QoL improvements. An “undo” or Sell button would go a long way. More than once, I accidentally bought a Silver coin while playing on a Table that gives huge bonuses for having only Copper coins, or bought an extra Copper coin while a Prestige bonus rewarded having more Silver than Copper. In both cases, I had to start over from scratch, because my earnings dropped so low that there was no way to recover. It would also be helpful to see all available Tables before assigning Prestige points. Right now, the process is frustrating: I have to Prestige, commit my points, click next, and then select a Table. Sometimes my Prestige points don’t match the Table I picked, so I have to redo the Prestige, reassign the points, remember what the Table does, and finally select it before I can play. There’s no way to check a Table first and plan your Prestige points accordingly, which makes strategizing unnecessarily tedious. To be completely honest, I ended up using Cheat Engine’s speed hack just to 100% the achievements. I’d already seen everything the game had to offer, and the remaining grind added nothing but wasted time. The cosmetics are nice though, too bad there are more hats than features. All in all, and to conclude this wall of text, Gamblers Table has a strong concept and great presentation, but it feels like a promising prototype stretched into a full release. It genuinely feels bad not to recommend it, because the core idea is there and the potential is obvious if the game isn't set in stone and more content updates are planned. That said, in its current state, I just can't recommend it.1 votes funny
76561198103810627
Not Recommended40 hrs played (9 hrs at review)
Game is pretty cool for an idle clicker game. However, the money generated per second falls off waaaayyyyy to quickly. Turns from actively upgrading stuff every 30 seconds to a minute, to sitting around for 20-30 minutes for 1 tiny upgrade that does next to nothing. Need to lower how quickly the prices increase on everything, and/or add more skills to unlock. After 2 hours it's just boring and you feel like you're making no progress. Feels like one of those trap mobile games that give you a bunch of cool stuff right out the get go, to make you feel trapped into sloshing through the rest of the half baked game.
1 votes funny
76561198085093968
Recommended14 hrs played (14 hrs at review)
Flippity Pippity
Gimmie the money
1 votes funny
76561197998625608
Recommended19 hrs played (19 hrs at review)
funny hats and number went up
1 votes funny
76561198003350887
Not Recommended2 hrs played (2 hrs at review)
Flat and boring, looks cool tho
1 votes funny
76561198885134763
Not Recommended6 hrs played (6 hrs at review)
Too little interesting content.
1 votes funny
76561199159545730
Recommended18 hrs played (4 hrs at review)
The sound of the coins is like music to my ears
it makes my ears ring after a while but the grind requires sacrifices
1 votes funny














































































































































