SteamCritique
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Jurassic World Evolution 3Jurassic World Evolution 3
man see dinosaur game man preorder dinosaur game man wait 2 weeks for dinosaur game man preload dinosaur game man play dinosaur game man see dinosaur in game man happy
1300 votes funny
man see dinosaur game man preorder dinosaur game man wait 2 weeks for dinosaur game man preload dinosaur game man play dinosaur game man see dinosaur in game man happy
1300 votes funny
Baby dinos - check Same gameplay just improved - check Want to punch a hole through the monitor every time Cabot Finch opens his mouth - double check 10/10
52 votes funny
No Russian Language - No Positive Review If it's too late to voice the game into Russian, then at least give us the text. I urge everyone from Russia, the CIS, as well as those living in Germany, Israel, the USA, Canada, Estonia, and other countries with Russian communities, to support this review and write a similar one. We must not stand by; we must fight against what these developers are doing. JWE1 and JWE2 had a Russian localization, even despite the changes in events after 2021. The DLCs received both text and voice acting. Although the latter had a noticeable cast change, it was still there. As a pre-orderer, I am the one who financed the product. I have the right to receive a localization into my native language, especially since it shouldn't be too difficult for a studio like this; they've done it before. Please don't stand aside, if the overall rating of the game drops to negative, then the developers will see it and it will force them to work on translating the game Нет русского языка — нет положительного отзыва Если уже поздно озвучивать игру на русском, то хотя бы предоставьте текст. Призываю всех из России, СНГ, а также жителей Германии, Израиля, США, Канады, Эстонии и других стран с русскоязычными общинами поддержать этот отзыв и написать аналогичный. Мы не должны стоять в стороне, мы должны бороться с тем, что делают эти разработчики. JWE1 и JWE2 имели русскую локализацию, даже несмотря на изменения в событиях после 2021 года. Дополнения получили и текст, и озвучку. Хотя в последней заметное изменение состава актёров, оно всё равно было. Как оформивший предзаказ, я финансировал продукт. Я имею право получить локализацию на свой родной язык, тем более что для такой студии это не должно быть слишком сложно; они уже делали это раньше. Пожалуйста не оставайтесь в стороне, если общая оценка игры упадёт до отрицательной, то это увидят разработчики и это заставит их работать над переводом игры
32 votes funny
Unfortunately, it took me about 8 hours to realize that this game is falsely advertised. It’s not a simulation — it’s essentially a map or park creation tool sold for $60, with features seemingly designed only to drive social media engagement. There’s absolutely no economic challenge. The financial balance is unrealistic, boring, and completely breaks immersion. I was genuinely excited to play a game with over 92% positive reviews, expecting to build a dinosaur park from scratch — earning money through careful planning, designing guest paths and attractions, and experimenting with dinosaur genes to eventually create a sustainable business. I thought I’d be sending out teams to search for fossils, managing risks, and celebrating small wins when luck was on my side. But the gameplay, challenge level, and immersion all feel like they were designed for a broad mobile game audience. Let me describe one situation. I really tried to like the game, so I started a new park on a blank map, hard difficulty, and with minimal cash to make things more challenging. Then this happened: I hired a PhD-level scientist (Level 1) for $50,000, paying a $1,500 wage. He then received an invitation for a 10-minute marketing tour for a park that had literally 5 basic dinosaurs. The result? I instantly earned $3 million, solving all my financial problems with zero effort. Suddenly, hundreds of guests showed up to see those five dinosaurs, spending all their money on soft drinks and listening to the jukebox. I didn’t even need ticket sales — a single drink stand was making more profit than the cost of an entire team of PhD scientists! Maybe some players are happy with cheap employees, overly generous customers, and random events that throw money at you, but I found it disappointing. :(
27 votes funny
The gameplay so far is amazing in my opinion, so smooth, even though my computer isnt even the reccomended, thought I was doomed. I love how frontier finally listened, and didnt make us buy the dr wu hybrids packs again, and we pretty much have all major dlcs from the past games in a base, but that being said, i cant wait to see what new dlcs will come, surely more hybrids. I think i need to get a life but somehow for the 3rd time they have convinced me to spend all my money and play a silly little dinosaur game for hundreds of hours
27 votes funny
If there's Russian language, there will be a like, but for now, only dislikes. The game is good, but politics in games, especially in games like this, is a big b*llsh*t.
21 votes funny
God creates dinosaurs. God destroys dinosaurs. God creates man. Man destroys God. Man creates dinosaurs. I struggle to maintain my Dinosaur Park. Great game with amazing visuals and maps. So many items and customisation options to really get creative and make it your own.
19 votes funny
Built a park for hours.. "Accidentally" released the dinos and watched all hell break loose.. 11/10 would do it all again! Great game and loved every minute so far!
18 votes funny
I've been playing Jurassic World: Evolution since the first game and I've seen how Frontier has progressed the series through the years for better or for worse. When I first heard there was going to be an Evolution 2, I couldn't help but raise an eyebrow. I did come around to that one, though, because it ended up making several fundamental improvements over the first game which in retrospect definitely justified the sequel; in particular its addition of aquatics and a robust sandbox mode... Then Evolution 3 was announced, and after finally giving it a try I am finally fed up with Frontier's business model of repackaging the same game with incremental feature creep. For example, having a maintenance building and maintenance outposts completely separate from the ranger station seems so unnecessary, and the meaningful features such as baby dinosaurs and the island generator feel like they should have just been expansion packs for Evolution 2. It also begs the question, what's the point of investing my time and money into this game if Frontier is just gonna replace it with Evolution 4 in a few years, and Evolution 5 a few years after that? It's a capitalistic cycle I don't want them to ensnare me in.
18 votes funny
It's too similar to the previous game. The animal AI is exactly the same, the park management too except for a couple of very, very small additions (e.g. the scientist skill impacting the park rating). The new additions like the improved terrain tools, breeding mechanics and modular buildings are well executed upgrades that add to the creative value of the vanilla game. This game mostly offers an alternative to the modding scene of its prequel (in my purely personal opinion, I'd say that the development has focused almost entirely in trying to outcompete it). If you have not played Jurassic World Evolution 2 I do think this is worthwhile, but if you are already familiar with these games you're not getting anything new. Please note that at the time of me writing this the game has just come out. A year or two from now it probably will have received a whole series of updates covering at the very least some of the minor grievances of this game franchise. I bought Jurassic World Evolution 2 a year after its release and it was a noticably better experience than that of some of the playerbase's at launch. If that's the case with this game as well I will upgrade my review accordingly. In conclusion: If this is your first time wanting to play a Jurassic World Evolution game (or even a park manager simulator in general) I do genuinely recommend it. But if you're unsure or already have some experience I deeply encourage you to wait at least one year. That's usually when the potential of these games has been brought in.
17 votes funny
We need Russian Language...
15 votes funny
The imperfect perfected formula. JWE1 was the proof of concept. That you can, in fact, make a complex park builder set in the Jurassic Park franchise. JWE2 was pushing the concept to a fully fledged idea. Better graphics. More dinosaurs. More locations. Lagoons and aviaries. JWE3 is pushing the fully fledged idea to its absolute max. Breeding ! Custom buildings ! Even MORE dinosaurs and reptiles ! But it's sadly not enough. The building system is ROUGH. Scaling scenery pieces does jack shit. They go from "kinda smaller" to "kinda bigger I guess" instead of "small" to "HUGE" like they used to in Planet Zoo (this game's clear blueprint). The camera goes off the rails crazy when you're JUST trying to get closer. The dino territory system is held back by the dinos' absolute stupidity (your food is literally 2 meters outside your territory, you've explored 25% of your enclosure, you stay in the corner, MOVE). Even the reptiles are too similar to before. I hoped we'd get a better system than that very restrictive modular system... nope. It's back and absolutely nothing has changed. There are STILL no bridges, you STILL can't make linear tours between multiple stations, they HAVE to loop back (which is very irritating when your map is tiny and cramped), you STILL can't edit the viewing distance of viewing platforms (the fact they can only see one circle in the distance is already stupid enough, but why can't we at least control HOW FAR that circle is ???), you can't have Jurassic Cruises in rapids when that's the BEST USE for kayak ride ??? There are not enough building pieces, and some are just straightup missing, leaving sets inconsistent between one another, and some key features are just straightup not explained. Did you know when the menu says "best suited for X dinosaur type", that actually influences that building's appeal modifier ? Turns out it gives MORE appeal for the right species and LESS for the others ! Well, that certainly was not explicitely stated in a tutorial or in the UI ! Overall, this game is definitely the best out of the 3. But like Malcom said to Hammond, you're not making the same mistakes again... you're making new ones. Basically, unless you really REALLY want baby dinosaurs or custom buildings, if you already own JWE2, I suggest you don't waste your time, here. This is 90% the same game but with a LOT more that needs fixing, the cons far outweighing the pros. But let's not lose hope. Frontier is still working on the game post-launch, adding with every update missing dinosaurs and a LOT of QoL improvements, so only time will tell if what I have listed will get addressed. So, don't outright boycott JWE3. Like I said, it's still the best of the trilogy. Just not good enough. Come back when the game is a little... hmmm... better !
13 votes funny
It is a shame but i expected more from this game. Here is why: - The system lacks the detailed, individual simulation found in games like Planet Zoo or the Two Point series. Instead of being entities with distinct needs and routines that you can observe and manage on an individual level, guests are primarily part of a larger demographic group. You manage their overall comfort and safety, but not their personal journey through the park. visitors are "not mechanically simulated at all" and buildings "spawn those 'guests'" for a visual effect. - While JWE3 adds new elements like breeding and juvenile dinosaurs, i feel these additions are mostly "cute window dressing with little mechanical impact" beyond a boost to profits. The core gameplay of managing the dinosaur loop i see as repetitive and, lacks the deeper management that other tycoon-style games offer. - The dificulty is dumbed down so hard. You can't even lose. I expected a bit of a better management system so you really need to manage the park to stay in the positives bank wise and it should be way harder to get 5 star parks. - The campaign is shorter than the "Chaos Theory" mode from JWE2. For 60 euro's i expected a lot more. Overal the game is not bad in general. It runs properly. Just a few bugs i have encountered and if you don't really care and want to build a bit you will like the game. All i am saying since this is the 3rd version... i really expected serious changes and not a copy paste milk cow. Many of the new features in JWE3, such as breeding and improved terrain tools, were already available through mods for JWE2 on PC. This makes the new game feel more like a large, paid update than a true sequel.
13 votes funny
9/10 Game. only thing i'd suggest is to add interactive first person mode where the dinosaurs can attack you in first person
12 votes funny
Giving the scientists they/them pronouns in each bio is a joke & cringe. I am requesting a REFUND!
12 votes funny
The game looks good, is somewhat fun in the design and dinosaur aspects of things, but quite frankly, it's way way too easy. There is absolutely no financial challenge in this game....at all. I assumed balancing economy would be difficult, it's not. There's no list of the dinosaurs that I've found yet that allows me to go through them and plan accordingly other than tediously going from dino to dino that I've already made and then guessing about the ones I'm releasing. I don't know, not a bad game, but absolutely not worth the dollar value at the moment. Feels very empty and unchallenging while being clean and polished.
12 votes funny
Jurassic World Evolution 3 stands out for the way it treats the park not as a collection of enclosures but as a living territory whose balance depends on every small decision the player makes, from the moment the first habitat is placed, the game makes it clear that every element interacts with the others, terrain elevation affects movement patterns, the placement of water sources reshapes social behavior, vegetation density influences the way certain species position themselves, and weather conditions continually redefine the limits of each territory, animals no longer rely on predictable routines, they carve out areas of influence, shift their daily cycles according to climate variations, and show reactions that make sense for creatures adapting to an environment built around them, some herbivores establish distinct resting zones, others adjust their formation based on subtle changes in stress, while predators demonstrate a surprising ability to evaluate energy cost, opportunity, and risk before acting. These behaviors are not static, habits change over time, sometimes gradually, sometimes suddenly, as the environment evolves or as interactions between species become more complex, this complexity is enhanced by a climate system that goes far beyond simple storms. A cold front can suppress certain plants and push animals to relocate, heat waves make some species more aggressive or restless, heavy storms can reshuffle entire sectors of the park by breaking enclosures, flooding pathways, or disrupting power grids. Every shift in weather demands structural foresight, backup routes, secondary power lines, reinforced viewing areas, and strategic placement of operations centers. The park becomes a logistical organism with its own vulnerabilities, and keeping it stable feels less like micromanagement and more like maintaining a fragile equilibrium against natural forces that never fully stop, the internal management systems follow the same philosophy. Visitor flow is no longer a simplistic stream but a network affected by sightlines, comfort levels, shelter availability, and general park layout. Buildings interact with each other through support bonuses and functional relationships, some improve medical diagnostics, others expand the reach of ranger teams, and some create efficiency chains that can dramatically change the rhythm of the park. Staff dispatching requires a careful reading of distance, terrain accessibility, and the potential dangers of sending a team too close to an unstable animal. It becomes clear that the game rewards planning that respects both the animals’ needs and the park’s structural weaknesses, the campaigns reinforce this deeper approach by dropping the player into scenarios that behave like real case studies, one mission may require restoring a site where animals have already developed habits you must work around, another may place several species in an environment too small for comfort, forcing you to interpret their reactions before conflicts escalate. Instead of relying on scripted events, the game invites you to read what the animals are telling you through their paths, their spacing, their group behavior, and their subtle changes in routine, understanding these clues becomes more important than simply unlocking new buildings or expanding territory. In many moments, the progression feels less like following objectives and more like analyzing a situation and deriving the correct response from the environment itself, the sandbox mode reveals the full depth of these systems, leaving a habitat to evolve over time becomes fascinating: population shifts occur naturally, hierarchy changes manifest slowly through behavior, and certain species carve spontaneous migration routes through terrain you did not intentionally design for them. It is in this mode that experimentation becomes almost scientific, slightly raising a hill might redirect entire herds, moving a water source could create tension between species that previously ignored one another, introducing a predator into a marginal ecological niche may stabilize or destabilize the entire zone in unexpected ways. The game responds to every modification with surprising coherence, giving the impression that the animals are not following simple scripts but adapting to conditions as they emerge, what makes Jurassic World Evolution 3 so compelling is the sense that the world is always in motion, always reacting, always reshaping itself around the player’s decisions. You’re not just running a park, you’re observing a system that pushes back, shifts, adapts, and sometimes resists your intentions. The depth of its simulations, the precision of its behaviors, and the interplay between climate, geography, species needs, and infrastructure create an experience where every choice matters in a way that feels both grounded and meaningful. It becomes less about placing dinosaurs behind fences and more about understanding how a recreated ecosystem functions when placed under human oversight, the result is a game that rewards patience, attention, and interpretation, offering a level of internal consistency and emergent behavior that makes Jurassic World Evolution 3 feel far more alive than a traditional management title. It’s a rare experience, one where watching is just as engaging as building, and where every change leaves a mark on a world that never stops evolving !!!
10 votes funny
The new stuff is nice. The baby dinos are cool and fun to see. But it feels like we are getting less of a game. They removed a lot of stuff from the game. A lot of dinosaurs from the second game are missing. There's less dinosaurs now and that's kind of boring since they are the main attraction of this game. They removed other stuff as well. Cool stuff they put in the second game. There is no Isla Nublar square map. The tropical square map in the game is not the same map. They removed the building that is seen at the end of the second movie The Lost World Jurassic Park. The John Hammond statue is gone. Some of the lights are missing. Like the stone columns with the torches on them. I liked them and used them when I would build JP themed parks in the second game. It's just really weird that they removed this stuff and didn't put it n the game. We should have more options in an improved sequel and not less. I also don't really like spending my time building things and messing with terrain tools. It's not really my kind of thing. So this really does nothing to improve the game for me. I just want really nice looking premade items to decorate my park with. The deeper water is nice but many of the dinosaurs don't even swim. The island generator did make me excited till I actually tried it and saw the kind of islands it would make. Basically small islands with uneven terrain. It's not an adequate replacement for the square Isla Nublar tropical map from the second game. I kind of regret pre-ordering. I should have waited. But everyone is praising the game so I would have bought it anyway. I guess I regret not refunding it when I had the chance and I hate saying that because I really liked the first 2 games and Frontier did a great job with them. I also really like the first 3 JP movies. But this game just feels unfinished and lacks many things. I can't recommend this game though. There is just too much missing that was in the second game and the new features don't make up for that fact. Unless you are really into the idea of baby dinosaurs building your own park decorations buildings and playing around with the terrain I can't say this game is worth a purchase at the current price. matter of fact I suggest sticking with the second game. It has more dinosaurs and other stuff. It feels more complete.
10 votes funny

🦖 I just wanted to build a petting zoo... ★★★★★

...now there’s chaos everywhere, my T-Rex named “Karl-Heinz” eats three tourists a day, and my finance department cries louder than the velociraptors at feeding time. I thought I was a chill park manager – turns out I’m more of a “disaster with a marketing budget.” First a power outage, then a tornado, and finally… well, Karl-Heinz learned how to open doors. Graphics: gorgeous 😍 Sound: realistic enough to freak out my neighbors 😬 Gameplay: 90% putting out fires, 10% admiring dinosaurs 🧯🦕 Fun factor: Jeff Goldblum approves. Verdict: 5/5 stars. My park is ruined, but my heart is full. 🦖💚 ------------------------------------------------------------------------------------

🦖 Ich wollte nur einen Streichelzoo bauen... ★★★★★

...jetzt herrscht Chaos, mein T-Rex heißt „Karl-Heinz“, frisst täglich drei Touristen, und meine Finanzabteilung weint lauter als die Velociraptoren bei Fütterungszeit. Ich dachte, ich wäre ein cooler Parkmanager – Turns out, ich bin eher der Typ „Katastrophe mit Marketingbudget“. Zuerst Stromausfall, dann Tornado, dann... nun ja, Karl-Heinz hat gelernt, Türen zu öffnen. Grafik: wunderschön 😍 Sound: realistisch genug, um meine Nachbarn zu verunsichern 😬 Gameplay: 90% Feuerlöschen, 10% Dinos bestaunen 🧯🦕 Spaßfaktor: „Jeff Goldblum nickt zustimmend.“ Fazit: 5/5 Sterne. Mein Park ist ruiniert, aber mein Herz ist erfüllt. 🦖💚
10 votes funny
My baby T. rex killed a guest in the park ''by accident''. They grow up so fast...
9 votes funny
It's got dino's It's optimized It's got good graphics It's got ray tracing It' controller friendly And most importantly? It's a fun video game!
9 votes funny
这一周把进化3基本是打穿了。总体算是进化2最终版的资料片,模型都差不多,目前恐龙还没2本体+DLC那么多。不过比起进化2最初版本要好多了。 最大亮点就是生小恐龙,让公母恐龙舒适后放置对应的窝,而且一些恐龙会有特殊需求。比如有的恐龙需要多个窝,有的需要窝所在点在游客视线外。还有就是可以上传玩家自己设计的公园和模型。 还有恐龙配色时候可以直接查看效果,而不是非要回到主界面查看。同时有了专门的维修队,而不是由巡视恐龙状况补充物资的团队负责,不过坏的建筑/墙壁不能直接拆掉了。 战役比2长了很多,2的战役就是基础教程,不过我当时第一次玩用了很久。3的战役一共10张地图,随着完成剧情、要求星数和评价点(造恐龙或者完成合同)不断解锁新地图。无需达到五星,最后一张图更是解救完恐龙就结束了。五星是做成就用的。 全成就总体不难,战役全5星、挑战都完成之外,就几个小项目。还有战役里全基因完成和全科技解锁。因为5星后随便怎么玩都行乃至可以重新挑战,无非花时间。相对最难的是研究里几个 挑战关卡也侏罗纪全难度通关。总体比2代的简单。 和前作挑战必须通过收入达到挑战规定的硬标准达到5星不同,这一作是只要完成任务要求的各项标准即可。营收要求相对算是比较容易达成的,恐龙也很少老死。开局没有英国那种1分钱没有,也没有美国西南部需要30种才能免除处罚+恶劣的环境。 而且和战役一样,科学家的休息,建筑(除了围栏)都是瞬间的,能省下很多时间。每个挑战都有一些恐龙有吸引力加成。 此外和前作一样,除了照相关外,PAR TIME只是大致需要完成时间,而非硬性要求。虽然我都尽力在此之前完成。 比起2最初的版本,3要好玩不少。不过比起2的终极版提升有限。作为恐龙迷自然是上手就停不下来了,喜欢养恐龙的也一定会爱不释手。
7 votes funny
Let me preface this by saying that I knew perfectly well what I was getting myself into when buying this game. The management aspects feels just as shallow as the predecessors, guests still are just cosmetic particle systems that dynamically pop in and out of existance instead of being actual guests like for example in planet zoo (which is made by the same company ffs) or citizens in cities skylines. But people are here for the dinosaurs anyway, right? And this time around the game promises *BABIES*. And this was the one aspect I did not really expect to be disappointed by, but disappointed I was, and shockingly so. Why? Because the entire system is just as unimmersive and fake as the entire rest of this product. Your dinosaurs don't build nests, you place them for them. They are nothing but static props that the parents couldnt care less about. The mother never visits the nest to lay or incubate, eggs simply appear inside. After a timer expires, the egg despawns and a half-grown juvenile is spawned in. No hatching animation, no growing, no care by the parents... I am utterly dumbfounded how you can advertise breeding and babies as your grand new feature and then deliver something this barebone, this half-cheeked, this pathetic. If you want to experience dinosaur nesting, try The Isle (evrima build) or Path of Titans. They are like a third of the price.
7 votes funny
Update 12/11/25 (after update 1.12) STILL NOT RESOLVED. Hilarious. Startup the first campaign mission and get greeted by a car running into a Dinosaur in the intro scene and extreme graphic glitches on every graphic detail setting. Updated all drivers, even reset PC. Still severe glitches on a 5090 (flat dust, flickering shadows, pink Dinos... the whole shebang). I guess I'll pick it up on sale or for free on Epic, once the game is out of Beta. Great way to alienate early buyers...
7 votes funny
No dino breeding animations :(
7 votes funny

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