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Hollow Knight: SilksongHollow Knight: Silksong
A game about bugs, where your a bug that fights other bugs. The only thing that really bugs me is how long it took for this buggy little bug of a game to finally bug its way onto my screen. 10/10 - No software bugs, just actual bugs.
3256 votes funny
A game about bugs, where your a bug that fights other bugs. The only thing that really bugs me is how long it took for this buggy little bug of a game to finally bug its way onto my screen. 10/10 - No software bugs, just actual bugs.
3256 votes funny
Crashing entire steam for the first 5 minutes after launch is crazy
2192 votes funny
Trying to buy this game on release day was the worst and most painful, two and half hours long edging session in my entire life... It was worth it.
1741 votes funny
This game is full of bugs... and they're kicking my ass It's really, really good
1262 votes funny
We actually got Silksong before GTA 6 A minute of silence in honor of all fans who didn't live to this moment
945 votes funny
team cherry one-upping every other silkpost by actually releasing the game
744 votes funny
Lucky enough to buy and install the game before the servers crashed...
539 votes funny
If I had a nickel for every time I had to slap a tiny bug for trying to get physical with me, I'd have two nickels. Which isn't a lot, but it's weird that it happened twice.
373 votes funny
Every time I think I am getting better, the game reminds me I am not. Thanks, Hornet.
313 votes funny
The seal is broken. Dreamers are awakening. Silksong is here! Other studios could learn from Team Cherry. Charging $20 for a game that's been in development for 7 years is generosity that is simply unheard of. I just can’t believe this game has been in development for so long, yet it’s full of bugs!
269 votes funny
The game is woke right out the gate. Also please add a patch for more LGBTQIA representation.... Such a shame.
262 votes funny
Insert 80 rosaries to get a positive review
245 votes funny
Disappointed in the lack of hornet sex scenes
240 votes funny
I wanted to write a positive review, but instead of going straight down my mouse went 45 degrees to the right and I accidentally switched the review to negative
230 votes funny
Team Cherry typed "Silksong" into the patch notes of reality and rage-quit the timeline. Since then:
  • I've graduated college.
  • Elon Musk renamed Twitter and then drove it into a ditch.
  • The Queen died.
  • COVID came and went like a Dark Souls boss fight nobody wanted.
  • I changed GPUs three times.
  • My nephew was born, learned to speak, and now mocks me daily.
  • Skyrim was ported to a smart fridge.
  • NASA found water on Mars.
Reality finally patched.
213 votes funny
Hollow Knight was hard, but I never really felt like it was "mean" per se. This game is extremely, unbelievably mean. I love it, but I found myself thinking at several points, "Man, there was no reason to do that to me. They just wanted people to suffer, didn't they?"
205 votes funny
After so many years of waiting, it's finally here. Everything feels just as good as the first game. this game is still full of bugs
198 votes funny
I'm silking it I'm silking it I'm silking it I'm silking it I'm silking it I'm silking it I'm silking it I'm silking it I'm silking it I'm silking it I'm silking it I'm silking it
189 votes funny
What happened with the launch was dangerous and unacceptable and can NEVER be allowed to happen again. It is up to all of us to leave negative reviews on this game to send a message.
179 votes funny
team cherry replaced my pillows with bugs and set fire to the fridge DO NOT PLAY
171 votes funny
TL;DR: The game is visually amazing, the world is super cool, and the lore is interesting. However, while the gameplay, in my opinion, is fine difficulty-wise (for the most part), the amount of unnecessary tedium is not. Small but impactful issues hold the game back for me and often make the game feel less "fun and challenging" and more "tedious and frustrating" to actually play. This is not a "do I like the game" review, this is a "would I recommend it to others" review. I do enjoy the game (most of the time anyway), but at the moment I would not recommend this to most people as I don't think they would have fun with it. Thus a negative recommendation for now. Will change to positive if things improve, like QoL changes, difficulty options, etc. If you loved the more challenging parts of HK, including the platforming in Path of Pain and/or P5, then you'll probably like this game too. Same thing if Dark Souls 2 is your favorite souls-like. If this is the case, this is not a review for you, but for those who are interested to see what all the hype is about and if this is a game they would enjoy. It's also a way for me to rant, complain and cry about my issues with the game. Two birds with one stone. Wall of text warning. Feel free to skip and just jester award, skonger bros. For some additional context I last played and finished Hollow Knight back in 2018. I have been looking forward to Silksong but have not been counting the days so to say, so I genuinely don't think these issues are due to too high of expectations/hype. Anyway, I'm mostly enjoying the game (when I'm not annoyed with it) as my playtime probably shows. The major problem is that there are so many minor things that make me needlessly frustrated and sours my enjoyment to a noticeable degree, at points making the experience plain tedious and just not fun. From what I've played so far, these changes would take it from good/great to amazing for me personally and let me recommend it to others: NOTE: THESE ARE JUST MY OPINIONS AND NOT GOSPEL
  • Contact damage should never be more than 1 mask of damage. I get taking two mask of damage from a direct hit, not so much for just gently grazing enemy's back. Are they made of lava? Because they both deal the same amount of contact damage.
  • Downed/stunned bosses should not do contact damage at all.
  • Reduced run backs. Fighting and learning a boss is fun, running back to it perfectly, so you can fight at full health, is not. From Software already figured this out years ago with Stakes of Marika, and so did Metroid Dread too by letting you respawn outside the boss room. Probably my biggest issue honestly. Even with no enemies on the way it's just tedious and a time waster to run back and it adds up quickly.
  • Make bosses give more rewards, even if just beads. Being showered in geo after a boss fight in HK felt great and I don't understand why they would remove that reward.
  • More health/tool upgrades to find to incentivize exploration. Far too many times have exploring hidden crannies given me 20 beads, half of which promptly fall into spikes. Oh, what's this? Another Shard Bundle? Great. Speaking of shell shards...
  • Why make tools use resources to recharge in the first place? They are already limited in usage per bench visit. Makes me not want to use them as to not waste resources, similarly to ammo in Bloodborne.
  • Compass should always be on after buying it. For me, playing without it is out of the question so it just feels like I have one less tool slot by default as a result. This point is very subjective though and I can understand why someone would disagree. Maybe making it toggleable or give an achievement for playing without it would be a good middleground, I don't know.
  • Flying normal enemies are annoying as hell and never fun to fight. Reduce their health so they don't all require 4-6 hits to kill or tune down their input readings.
  • Remove or reduce bench cost. Find a bench in an area that does not give beads from enemies? Sucks to be you. Travel all the way back to an area that does and grind and then return, bitch. (edit: seems like bench costs are being reduced in a patch)
  • No/fewer boss summons, especially RNG ones (looking at you Beastfly). (edit: at least Beastfly is getting nerfed in some way, hopefully the sums)
  • Level hazards that deal two masks of damage, just why? (edit: getting patched to deal one mask instead)
  • Enemy swarm rooms just suck.
  • Bilewater.
There is so much to love about this game which makes these things sting even more. The music, the level and character designs, the movement, the bosses the exploration, the satisfaction of beating a difficult fight, all amazing. I like the difficulty but not the unnecessary punishment and tedium. Probably could have used more playtesters (only had 8, and that's including the leads, according to the credits). When I first played HK I didn't really like it at first. It took until the Mantis Lords for the game to really click for me and after that I loved it more and more the further I got. Silksong feels like the opposite, where I loved it in the beginning but the more I play the less fun I'm having with it, partly due to the earlier reasons adding up over time. I want to love the game but at times it feels like it doesn't want me to. All of these things have probably been pointed out a ton by now but I just wanted to write out my feelings and give a heads up to the average "casual" player (as I've seen them be referred as). In the end, these are just my opinions and completely subjective. If this review of a video game felt like a personal attack that's your own issue to deal with. I just want the game to be in the best possible state and hopefully that will be the case eventually. Edit: Comments were a shit show and have been disabled. Personal insults over a video game will never stop being pathetic. Thank you to those who contributed to the discussion though, agreeing and disagreeing. Shame the small minority has to ruin it.
161 votes funny
No matter who you are — Denier, Doubter, Accepter, Believer... In the end, we've all won No more silkposts No more silksanity Silksong is real Silksong is here! Shoutout to DSN, you will never be forgotten
156 votes funny
Its a lie, silksong is still not real.
143 votes funny
Don't look at the bad reviews just buy it
129 votes funny
A current conclusion for myself, part 6, is at the bottom of the docs. Review part 5 at 20 hours, after cogworks in act 2: I will change the way for the reviews now, simply adding or removing positives/negatives depending on how they changed for me on the run. Again, thank you for deciding to read the "negative" side of the reviews. I want this to be a good overview/insight for any interested players, to hear more about the game. Progress: https://imgur.com/a/nnIzjUu still a lot left to see, excited for my new mask Positive: - the game looks amazing, definitely the strongest aspect about Hollow Knight - combat feels fantastic, Hornet is good to navigate and that increases depending on what moveset you choose - the areas, most at least, look solid to great in general too, each has their own nice touch - a nice touch that Hornet can talk - NPCs are more fleshed out, gained more personality - The tools are a great new gimmick that make the combat more fun, just takes its time to get used to them - The crests are a neat idea, even if at the cost of the pins for more charms. You need to get comfortable with the change from HK, they’re not here to increase your combat abilities. At least most won’t - The explorations with all its abilities feels really good, everything is neatly connected, the quick runbacks from area to area are smoothly integrated which makes them even more fun - Love the way they handled the map for the Citadel, in addition it’s fairly creative to add another travel option in there to make it more convenient. - The achievement bosses have all been fun to fight so far, their concepts and movesets allow for exciting fights - The limited benches are gone again, thanks god - The second needle upgrade is the most crucial one I would almost say, that point of the game is fairly far in (after Cogwork), but the damage is more reliable. Negative: - Money is still a thing I consider a problem at this point of the game, although you can debate whether the problem is the game itself or the way you prefer to play. I usually want the stuff I can get, being limited is not too enjoyable for me. The enemy bead drops slightly increased, my old spot gave me around 30 beads per 20-30 secs, the new one 64 per min (depending on how fast I get to clear the enemies). It is good that we get “increased” drops as we progress, but the shop prices skyrocket damn hard in comparison. Still, it’s a problem that literally everything costs money. - The areas seem to have gotten more consistent with making their enemies stronger, past the drastic change to having basically all mobs deal boss damage. Still, it is unreasonable to have all mobs deal 2 masks damage - The game is overcrowded with flying mobs that are based on ranged attacks. Most of the time you'll be forced to kill those if you want to explore/progress properly without eventually dying to a mass following you, yet it's taking just as much time to kill them IF the AI decides to fly down for once. Terrible to fight against, slowing down the entire experience. Don’t give them ranged attacks - Every boss deals 2 masks damage, the Act 1 boss even has a move to deal 3 masks, and overall that would still be fine if most kits wouldn’t be overloaded at times. Give them at least a cooldown on their attacks so you have a proper chance to breathe - It’s something you won’t necessarily think about at first, but the non-existent drops from bosses, especially frustrating ones, feel like a punch in the face as those fights don’t seem to contribute anything for you at all. Yes, some guard new mechanics etc, but it wouldn’t have hurt to have them drop at least some beads to make the gathering on those more consistent and the fight itself less punishing. A reward doesn’t hurt - Talking about healing, I think it is great that you're able to heal up to 3 masks with one heal, but the requirement to have a full silk bar is such a drastic limitation that it increases the combat difficulty against most enemies automatically. The fights get a lot more riskier. Taking into consideration how long it takes to fill the entire silk, a boss battle will oftentimes turn into an uncomfortable experience. Losing your silk on a failed heal attempt is simply unfair - I still consider the first needle upgrade to be disappointing. The damage increase is barely given, practically not existent. You remained weak while every enemy gets stronger and stronger - Same with the masks. I found a total of 4 mask pieces in the entire 11 areas I cleared. After 10 hours at best, obtaining a 6th mask is absolutely useless. Most enemies deal 2 hearts, bosses do either way, you’re still a 3-hit. We remain weak nonetheless. 20 hours in I’m one piece away from the 7th mask, praying to find one. - As nice as the Crests are, you're awfully limited with your build in this game which removes any possibilities to feel an actual difference in your game. I consider the limitation as annoying the more charms I get, I am practically forced to run the charms that I consider as crucial forever. - As much as I love the tools now, it feels weird to me that most of your damage is depending on them. The poison charm + any pouch upgrade you can get act as a huge gamechanger, lacking them in a fight can be fairly annoying. I wouldn’t really consider this a negative at all though, you just have to really really get used to them. And have enough shards on your boss attempts, in case you die too often. - Negative effects from certain areas are such a pain in the ass, don’t want to go into all of them as it’s too much. Bilewater… - Creating a flying enemy that throws granades with the range of a nuke, while immune to them, sure sounded great What can I say in the middle of Act 2? Combat with Hornet is fun, a lot of the areas are beautiful, the fast pace is really something that helped out Hollow Knight a lot here. The exploration is genuinely fun a lot of times, the same for the backtracking. A lot of enemies seem to be more balanced than prior ones, the huge damage and solid tankiness still persist though. The money is a frustrating matter, it is miserable that we have to pay for everything and the drastically increasing prices don’t make it better. Suffering a 3-hit death after 20 hours is still fairly demotivating, depending on where you are at, but at least your own damage finally gets a huge buff. The Final Boss of Act 1 is absolutely amazing, the first area afterwards can be fairly fairly annoying, but the area afterwards (Citadel) is awfully well-designed, making the exploration of that area great in general. The boss there is just as great. Nonetheless, Hollow Knight should not be a Dark Souls, even if that's basically the same fan group. Exploration at a comfortable pace with challenging but fairly designed fights should be the goal, not turning every early-game boss and common enemy into a similar experience of HK mid-late, without the resources. The fun is there, I enjoy it, but the frustration at game design and how things are handled is at times too big, making me question what they tested before release. I do have fun, but I couldn’t recommend this game with a good feeling at heart. It’s too punishing of an experience for that I shifted the review to a docs, continuing with part 5 (middle act 1) due to character limit on Steam. Every part will be visible in the Docs for a full read on the experience of the game from beginning to end, while the review section here will serve for the current point. Thanks for reading, enjoy https://docs.google.com/document/d/1D9BhtWLiOmUt0CSbIkUEEGx4jCeN-9zbjku-QAxDjW8/edit?usp=sharing
126 votes funny

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