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Tails of Iron 2: Whiskers of WinterTails of Iron 2: Whiskers of Winter
edit after defeating the last boss on bloody whiskers: - combat still feels and plays like dark souls at 5fps - building your settlement? 3 merchants/crafting stations that you can upgrade 3 times is not building a settlement in my book. Most of the reagents you need for them, you get for free during the main quest. Like the last item for smith lvl3 is just a quest "get the smith to level 3" and you get the item. No story or side content for it, you just get the item... Boring and plain af - elemental system. Its the same annoying stuff with zero thought behind it as all the bottom of the barrel games have. -- Armor has elemental defences, weapons have elemental attack. There are way too many of the same weapon/armor type. Its mostly just fashion with some little less damage or weight. Like monster hunter gear but with even less stats and no skills on them -- Enemies have weaknesses to certain elemental attacks. So you have to change your weapon almost every second screen or so because you just encounterd a different enemy with completely different resistances. Gets annoying real fast. -- Elemental attacks apply a debuff, if the gauge fills, you or the enemy gets afflicted with a debuff/stun. Means, you can get stunned by almost every enemy in the game, sometimes even in one hit and you sit there and cant do anything. Weirdly, all debuffs applied to your character are ALWAYS stuns meanwhile your poison or fire attacks only apply a damage over time effect on the enemy... - magic "system": 4 basic magic attacks that you just spam and forget mid fight. - grinding bosses: amazing that they copied the worst system of "Salt and Sacrifice", bosses that you encounter in the wild and that will run away if their health reaches a certain threshold. Just think about how fun it is to chase these completly easy bosses around the map to get certain crafting mats to craft a specific weapon or armor. Get especially fun if you spend more time running around then fighting the boss. - progression: non-colored armor is pretty bad compared to the enemies you encounter in the early game. As soon as you reach blue (2nd tier) gear, the game becomes a cake walk (even on bloody whiskers) - flask: Its insane to me that they are still keeping this stupid system in the game (it was already in the first game annoying as hell). With 3 health upgrades you hold your flask button for almost half a minute to fill your health (a full flask only refills half!). IDK why the flask is even in the game, feels terrible to use. All in all, feels like a glorified DLC to the first game. All of the new systems are so shallow and bare bones that it feels like they never left the concept phase. review at 6 hour mark: Its like 90% the same game as the first one. Combat is still as clunky as in the first one. Story is still barely there (narrator is still not skippable, even if you heard the same line already). Hit boxes are still sometimes there and not there. If you really liked the first one, you'll have fun with this one too. If you are unsure if you like it, get the first one.
😀12
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