SteamCritique
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Iron Saga VSIron Saga VS
This game, made by a small mobile game compay called Gameduchy, released a day later than Bleach: Rebirth of Souls, a Bandai Namco published game for one of the world's best ever selling manga/animes. One of those games has rollback, working ranked/casual lobbies, polished gameplay, and field tested quality of life performance. And the other one is the game with Bandai Namco's logo on it.
25 votes funny
This game, made by a small mobile game compay called Gameduchy, released a day later than Bleach: Rebirth of Souls, a Bandai Namco published game for one of the world's best ever selling manga/animes. One of those games has rollback, working ranked/casual lobbies, polished gameplay, and field tested quality of life performance. And the other one is the game with Bandai Namco's logo on it.
25 votes funny
Price for this whole game is legit cheaper than a single pet in the original Iron Saga lol, worth it~
14 votes funny
small player base wildly unbalanced some characters can barley do 4 hit combos while others have huge combos that lead into setups, vortex city. this game needed more time to cook. Mazinger z sucks in this game.
9 votes funny
While I want to like this game, it lacks a lot of things, my main gripe is with the combos besides the basic ones on training, most moves that should or feel like they should connect or be executed to combno into them, they do not, you can't do the A Into B into C into D or some buttons into command moves, most command moves require bar to be executed not allowing you to manage your resources becase they burn way too fast and to execute a Super you need a full bar while other fighting games either let you storage bars or use certain amount that is less than a full bar, private rooms are still a bit of a mess as of this review, so for now, just get some other Fighting game, this review will be subject to change as update drops in the future.
7 votes funny
To the qing long player i fought on day one who i lost like 12 games straight to, I have never fought such an evil, soulless, crackhead player in my entire life. GGs
7 votes funny
The game in actually pretty fun. Something new for fighting game fans and mecha fans alike but unfortunately, there are some issues. PROs: - $30 USD is a good price - Cool character designs - Borrows some of the best mechanics from many different fighting games - Decent defensive mechanics. Very rare in modern fighting games. - Game is relatively simple which enables newer players to get into the mind games of the matches much more quickly. - Single player content is pretty decent. Simulacrum is a nice way to try to teach new fighting game players how to play under specific conditions like against an opponent who will always anti-air or an overly defensive opponent. CONs: - No multi-platform/crossplay. This game is Steam only. - Netcode is spotty at best. Matches with 70 ms will have random hitching very often. You will see many similar reports on the discussion page. Others have reported never having issues so it seems like it's a gamble if the netcode works for you or not. Lets not ignore that their is some kind of problem though. - Finding Ranked matches seems quite hard. I only was able to find one every few hours. Not sure if this is some kind of error or player base is very small. - Stupid gacha mechanic for character colors and profile accessories with no way to focus in on a specific character or purchase ones you want. If you exclude the "dailies", you get 5 pull every 100 games. (These next two are minor issues) -While I only have 40 hours in the game, the character balance seems suspect. Qing Long appears comically overtuned for this game. I could just lack the information but every other character seems far more simple to play against. - The damage is honestly about the same with super but many characters get much more pay out without meter than others which allows them to use the defensive mechanics and supers more often. Conclusion: The game is so fun to play and has some of the most interesting characters in modern games but unfortunately fighting games live and die by their player base. At the time of writing this review, there are currently 75 people playing the game on steam. Understanding that this number is the global player base, many of those people are not even people you could play under reasonable conditions and a portion of them could just be playing single player. This game needs advertising and community support via guides/content. Devs are updating this game almost daily and I will happily change this to a recommend once I see most of the netcode and player base issues resolved. EDIT: Literally the same day as I posted this, a balance patch came out addressing a few of the issues I had with the games balance. Some issues are still there but clearly the devs understand what they need to address.
5 votes funny
Modern fighting game design syndrome, seems cool in training mode, then you take it out of it and all the cool stuff is on 50 year cooldowns
4 votes funny
⭐⭐⭐⭐⭐ It’s not *my* game, but at least I get to punch things again.” – Reviewed by Domon Kasshu, God Gundam Pilot, Slightly Bitter but Still Glowing** Look, I’m not saying I’m salty… but when I loaded up *Iron Saga VS* and saw **Mazinger**, **Getter Robo**, **Dancouga**, and not even a whisper of *G Gundam*, I felt something deep inside. Something ancient. Something that sounded like, “THIS HAND OF MINE IS BURNING RED AND IT’S TELLING ME TO SUE.” But despite that *tragic* lack of my radiant martial arts brilliance, this game? **It SLAPS**. First of all, it’s a **1v1 mecha throwdown**, and that’s my *whole* brand. You vs them. No assists, no tag mechanics, just raw pilot energy and a dream. Every match feels like the final round of a Gundam Fight—with more lasers and less screaming at your brother from space. The **combo system** is so good, it made me consider temporarily retiring Shining Finger. You can boost-cancel, juggle, link supers, and pull off strings so devastating they could emotionally damage a Mobile Trace System. I watched a Mazinger player air-dash cancel into a 30-hit photon blender and said out loud, “Master Asia would LOVE this game.” And the **roster**? Okay, yes, *I’m not in it*, which is an obvious war crime. But I respect the lineup. Everyone hits like a truck doing kung fu. Susanoo plays like he's cosplaying me anyway, and Nero has that “edgy rival in the third act” vibe I deeply relate to. I even caught myself yelling “Burning Finger!” during a Mephisto combo. It just felt right. So yeah, five stars. **Tight controls**, **gorgeous visuals**, **combos that feel like poetry yelled through a megaphone**, and rollback so clean I could duel Kyoji from orbit. **P.S. Add me to the roster or I’m showing up uninvited and settling this with fists. Domon out.**
3 votes funny
First and foremost, the game is dead on arrival. You won't find a match on ranked, and you'll likely have to wait a decent amount of time to play somebody in a room battle. The combo system isn't universal which may not be a problem to most. The game looks and feels like a mobile game. Negative edge/compensation for poor inputs is something you cannot turn off. Netcode is allegedly rollback, but I experienced 20+ frames of input lag on a 3 bar connection. The concept is cool, but the execution is lacking especially for 30 bones.
3 votes funny
Great game but this game been in close beta for too long , there is 9 months tournament videos. Players in rank know all the match ups and mix possible. It will feel like your playing in a top 8 every-time you go online.
3 votes funny
Who needs waifus GETTER IS ETERNAL!!!
2 votes funny
pretty fun 2 play but my only complaint is that the servers are not alive at all, and the matchmaking is quite slow.
2 votes funny
Can't recommend in it's current state. Characters feel kind of neutered by the choice to split their moveset into "arsenals". Instead of it feeling like you're playing double the number of characters, it feels like you're playing double the number of unfinished characters. When you have a fighting game with essentially a special button, not having moves on neutral button press for some characters because they decided that only one of the two arsenals gets that move, feels bad. And some of those choices for what goes into an arsenal feels bizarre. Like a slow start-up mid-range poke being locked to one veriant feels odd, and a bunch of those locked moves are basically normals/target combos. The end result is wildly unbalanced characters where one version of a character is just objectively significantly better than others, or some variant of a character just has terrible disadvantage because their only way to get in on another character is locked to a different arsenal. Playing Vassago in Limiter Off? Good luck getting in on any character with a mid-range poke. Qing Long feels stronger than most the cast. Kaguya feels terribly weak with a mechanic that relies on doing gray damage but then having a meter consuming combo-ender to make that grey life go away making her feel terribly weak against anyone with good defense. I assume they did arsenals to make the roster feel larger (because it doesn't feel like it was done for balance). But I just find myself feeling like half my kit is missing. And then if you want to enjoy offline modes, the CPU/AI difficulty spikes bizarrely quick. In arcade even on hard mode, the first 6-7 battles feel easy, the opponents basically just being punching bags that don't block. Then suddenly stage 8-9 have perfect meaties, and barely have to block because they're able to do frame perfect traps. It feels odd to play an arcade mode and just crush 90% of it, then get perfected by a character that's impossible to get in on because they read your inputs perfectly. Shame, I was really looking forward to a good 2D mech fighting game.
2 votes funny
Those who bought and praised this game probably paid PR coming from the mobile version , honestly if you into fighting game you know this scrapt a reskin of a mix of KOF + samurai showndown , the control almost feel the same with less move. (i.e Dancouga move look like Daigo of KOF , very similar while Kagura skill feel like Haohmaru of samurai showdown ) . Price is extremely expensive , there almost nothing inside worth that price tag but some reviewer said it pay for licensed so yeah i dont know ... TLDR: DONT BUY IT!
2 votes funny
Excellent smaller fighting game. Very original setup. Some of the robots bring some memories back which certainly helps for my enjoyment but I would still recommend it to any FG enjoyer.
1 votes funny
Chicks dig giant robots. Nice.
1 votes funny
GETTTTTA BEAAAAAAM!!!!!!!
1 votes funny
this game is kind of like what if street fighter 6 was appealing to look at and fun to play and had interesting neutral
1 votes funny
I'm really enjoying my time with this game (which is 4 hours longer than displayed, thanks to playing offline). The gameplay feels crisp, all the characters look and sound great, and there's clearly a lotta love that's been put into it by devs who actually give a damn about fighting games! The one glaring issue, however, isn't anything in the gameplay or display -- it's the stability. Playing on Steam Deck, crashes are frequent and unpredictable, and I really wish they weren't. If the stability issues get fixed up, this is an easy 10/10 in my books.
1 votes funny

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