SteamCritique
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Dead by Daylight - Tokyo GhoulDead by Daylight - Tokyo Ghoul
one of the most original and creative killers dbd has ever introduced this is a step in the right direction for the game
51 votes funny
one of the most original and creative killers dbd has ever introduced this is a step in the right direction for the game
51 votes funny
YURETA YUGANDA SEKAI NI DAN DAN BOKU WA SUKITOOTTE MIENAKU NATTE MITSUKENAIDE BOKU NO KOTO WO MITSUMENAIDE DAREKA GA EGAITA SEKAI NO NAKA DE ANATA WO KIZUTSUKETAKU WA NAI YO OBOETEITE BOKU NO KOTO WO
30 votes funny
Next killer will be Goku.
24 votes funny
I don't usually review Dead By Daylight DLC's but my god Kaneki is by far the worst addition to this game by far. Hopefully Springtrap can make people drop this dogshit killer. Playing against him sucks. His mobility feels even stronger than blight sometimes. His snowball potential is absurd. He gets free hits for doing absolutely nothing, even worse than legion. His catch up ability+bodyblocking is insane, his power cancel+hit is absurdly abusable. His pallet vaulting is still way stronger than Wesker. And wanna know the worst part? He is an extremely fun killer to play. People spam him like there's no tomorrow and i'm fucking tired of playing DH, Iron Will, Resilience and Made for This every fucking match because every time I take it out, there's kaneki again. If Behaviour would delete this killer entirely, I bet no survivor player would complain about it.
23 votes funny
Killer so un-fun to face, it made me appreciate blight and nurse.
19 votes funny
One of the more egregious killers in terms of tunneling potential. In his current state he is capable of deep wounding survivors before they even leave the hook and has the map mobility to ensure that unhooked survivors have no leeway. Other than that he is a pretty alright killer that is hopefully the first of many anime collabs.
18 votes funny
This chapter has driven me to quit DBD and be a better person, so in that regard its good but in every other aspect it is the most insufferable thing the developers have ever put out
16 votes funny
dbd player try not to hate everything challenge (*LEVEL: IMPOSSIBLE!!!*) but fr, fun to play, got me back into this game and the tokyo ghoul manga. much better than the anime!
15 votes funny
he's fun to play as but fuck me is he the fucking worst to play AGAINST never in my entire life have I wanted to uninstall a game I play everyday this badly
13 votes funny
Cons: - Not fun to play against. With most killers, the fun comes from the chase against them. A few others, like Myers, Pig and Chucky, it can come from the stealth and jump scares. This killer brings neither, there is no surprise element and there is no chase. The usual looping is just gone. This killer can jump anywhere he wants and can damage you through walls. And there really isn't much you can do as a survivor. - Because of the constant deep wounds he inflicts, he's basically another Legion who is already the most hated killer to play against. You should not heal against the Ghoul just like you shouldn't heal against Legion either. What amazing gameplay. Just pray your team brought Resilience x 4. - Not fun to play as. There's really nothing I find engaging or fun in his power. Auto aim should not be a thing and it baffles me how some people can call that good design. Hitting survivors doesn't need any skill and doesn't feel rewarding. It's basically high value, low risk and low skill gameplay. That's never a good thing, it's just bad design all around. - The loudest killer in the game, way too loud! He sounds like a demon-possessed baby who got his pacifier taken away from him. Constantly making these noises is awful to listen to and gets old pretty quick. - Useless perks. Yes, all three of them. I can't imagine any scenario where I would ever use any of these perks. Pick up survivors faster? So game-changing! Apply 5% hinder to survivors after hitting them but only after hitting them 8 times previously? Okay, wow! As for the endgame perk None Are Free, no it's not as good as other endgame perks. You'll still be much better off with Noed, No Way Out or Blood Warden. - Another OP killer at launch, once again. But the good news is that one year from now, he will have been nerfed to the dumpster just like every other new killer. Pros: - Honestly can't think of a single thing I liked about this killer. And I really tried to think! I'd say the Ghoul is right up there with Legion, Skully and Houndmaster as one of the worst killers in the game. I rate this DLC a generous 7 out of 1000.
12 votes funny
Most boring killer to verse since 3 gen Knight and Skull Merchant literally the only killer that makes you want to go next after the prevention update
11 votes funny
Released a strong killer so that everyone would buy it right away, and then just killed it. Baby-survs whined about the imbalance and encouraged the developers to ruin it. Well done minus a good killer.
10 votes funny
one of the most skill-less and brain-dead killers they've ever added to this game, extremely busted and easy value with little skill expression. every round plays the same, instantly get injured with auto-lock power and then make no distance because he can quickly trail behind. props to behavior for making a killer so busted that more people spend their money on the chapter to play this character before he's inevitably nerfed into the floor
9 votes funny
I watched the first 2 seasons of the anime and really didn't enjoy it so wasn't super hype for this one Imagine my shock when he is the most fun killer in the game to play, I haven't enjoyed playing killer this much since Myers first released back in 2016 That said i do really wish this fella would stop screaming so much
9 votes funny
people will always find something to complain about, they may not like it but when its ghouling time, its ghouling time.
8 votes funny
This chapter is one of the most insufferable balancing nightmares since the live release of Legion. Do not play this killer, it will plummet you into high MMR where you will struggle to play any other killer well. Ghoul is so overwhelmingly overtuned that he needs completely reworked to ever function.
8 votes funny
Worst design. His power is literally useless for 80% of the part as it doesn't down, and if you bite survivor he takes quite fucking literally like 6 seconds to be usable again.
8 votes funny
DO NOT BUY! As of Patch 8.7.0 they ruined this killer. Nerfed into the ground. - You loose your power for kicking a PALLET, like wtf? This is a core game mechanic. - By this logic, all movement killers should loose their power after breaking a pallet, Blight, Nurse, Oni, Billy. While we are at it lets also take the teleports away from Hag and Freddy. - See how stupid this nerf is, makes 0 sense. Seriously unfun to play now, waste of money.
8 votes funny
This is easily one of the worst killer launches from BHVR. The Ghoul is a killer who combines some of the strongest mechanics in the game into a single package. They are easily in the top 3 for Killers, and I would argue confidently they are in second place right behind nurse. The Ghoul's ability is the lowest skill floor, high mobility action currently in the game. It has a base CD of 8 seconds for 2 long distance jumps. However, if the ghoul hits someone with the second jump (which is a lock on, hitscan ability with a massive range and auto-correct on the aim), he goes to a 7.5 second CD on 3 consecutive jumps. Already you have a killer who can, quite literally, cross the entire map in less than 4 seconds. They can hook someone and hit someone on the other side of the map before BBQ and Chili (Aura read past 40 meters) has expired. This alone would make the killer a strong pick - unparalleled map mobility for patrolling objectives, catching survivors between loops, etc. And the ability is very forgiving and doesn't require skill to line up like Blight or Nurse might need to. But that's just the mobility. The Ghoul's lock on attack during this time can hit over pallets, windows, and some walls. This feels like a bug, but I cannot confirm if it actually is. It also inflicts Deep Wounds, which provides a minor slowdown effect over the course of the game. Think Legion, but there is no mind game at pallets - you always get hit. The ghoul can also jump over pallets and windows using his power, turning his vault into 1 second. This makes several generally safe loops like the Killer's Shack unsafe for survivors. Finally, you can cancel your leap while sliding as ghoul, meaning you can have the recovery animation (which stops you from instantly attacking) play WHILE YOU ARE STILL MOVING, resulting in about a half second window for survivors to put a pallet between you and them. And this isn't even considering the addons, one of which is bugged and makes survivors scream anywhere on the map (even in lockers) giving the ghoul built in tracking to find their next chase instantly. I have played 15 games of Ghoul. I have 3-4Ked (depending on slugging for the 4k) every single game. I do not have experience with other mobility based killers like Blight or Nurse (I generally play Deathslinger, Alien, and Myers). I should not be able to auto-win every game due to non-existant skill floor on a high performing killer. BHVR clearly wants this chapter to sell well and as such has implemented a killer that is very fun to play, but is very unfair to the other side. The soloQ experience has never been worse due to this killer being 99% of your games. If you haven't bought this, don't. Don't support this type of monetary incentive for game balance. In a few months the ghoul will likely be dramatically nerfed when the cash flow starts to slow down. Until then, play something else (or sit in killer Queue for 10-15 minutes). Silver Lining: Survivors are less likely to DC or suicide if you play literally ANYTHING other than ghoul. They are so grateful for any reprieve from the absolute travesty that is this killer.
8 votes funny
At first, I had fun playing as Kaneki/Ghoul, and even while playing against him. I even bought the Lize Kamishiro skin (very beautiful, and the killer don't scream every 10s in the lobby after equipping it). But after a lot of trials, I realized it is (another) badly designed killer, especially because of their power. Their power is, more or less, an aimbot tool. After using it once on an obstacle, a huge cursor will allow you to click on a survivor, performing an undodgeable and - even worse - unmissable attack. It could have been missable if it didn't allow to hit survivors who just went behind a palet, a vault or a wall (these kind of protections work against the Deathslinger, for example). But no: you click, and the hit is guaranteed. The first hit is free. Sometimes, while playing Kaneki, I was able to hit survivors who went behind an obstacle or dropped a palet only a half-second before I clicked... It also work when a survivors is falling from a high spot. Well, as a conclusion, in its current state, Kaneki's power seems extremely clunky. Some people could argue that this power can't down survivors. Because of this, Kaneki could be seen as a killer who have a very strong skill for engaging chase, but would be mostly a M1 killer after performing it. Sadly, this is not completely true: it can also be used in order to quickly cut distances between survivors and the killer, and even (if the slide effect is performed properly) to body-block and prevent them to reach palets. The power also provides an insane mobility on the map, making the game very difficult when only two or one survivors are remaining. Consequently, after only a few days, I don't have fun anymore while playing against this new killer, who can be encountered in almost every single game currently (that's a common thing when a new killer has been released). In a more general point of view, I am tired of the fact that Behaviour is releasing more and more unskilled and clunky killers. The Knight with his automatic guards, Vecna who can literally cancel the palet mechanic, the Dogmaster with her (in some situations) undodgeable dog, the dumb Trickster's rework... and now this. What is the intention of the developers, exactly? These power are not healthy for the game. Since Kaneki's release, the state of solo queue games had become awful. With every new killer release, a lot of survivors give up very quickly, if not at the very beginning. It is a common thing on DbD. But now... it is even worse than with any other DLC (in my personal experience, at the very least). This killer's power could have been something more fun, skilled and unique than this aimbot-like thing. For example, it could have allowed to go in-air, and then to perform a falling brutal attack. I am not a Tokyo Ghoul reader, but I am convinced that some more original abilities could have been imagined. Mangakas are creative, I would be surprised if Kaneki didn't perform more thrilling actions in the manga. My feedback will stay red until this character get a rework. I really would like to give a thumb up, because I envoyed playing as the Ghoul. But no - not in this clunky state of his power. Have fun anyway in the Fog.
8 votes funny
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8 votes funny
people who hate on my boy Kaneki are just bad at the game because he's fun to play against and he's fun to play BHVR did a great job with bringing Kaneki into DBD If you think he dosent take skill then you probably just arent used to how hes ment to be played or you are coping because you js got merked. Would recommend giving him a shot he's a great killer :P
7 votes funny
I don't know who designed the gameplay for this killer, and worse still, who approved it.
7 votes funny
Very fun killer, Survivors complain about every little thing lol. He has been balanced to a pretty healthy spot
7 votes funny
This is just proof that there are absolutely zero play testers at BHVR. who the fuck thought a hitscan killer in a skill based game centered around movement and dodging as the biggest counterplay would be a good idea??? after half a decade of playing this game, this garbage is the last straw for me. I can't support behavior anymore after this one. this game is just not fun anymore
7 votes funny

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